captaindrewi, glad it works! And thanks
Steve Some notes about the script:
- It converts all mesh shapes in the object to a single parametric shape
- UVs are retained.
- One material is saved and applied to the entire shape (due to current ASL limitations)
- Textures are not saved
- Has a built in scale parameter
I really only expect it to be useful as a starter for helper objects for complicated scripts (like the comb and frowny face for PHUR or the special objects in RIBRobin).
However, it can also be used to create an object generator for any object, similar to Bob_I_Ts's f8ce plugin. For example, you could scale and move points and swap meshes out based on parameters to create a wheel/rim generator with different sizes and features.