Artwork > Finished Works and Works in Progress
My new eye technique: actual eye *balls* on anime heads
fromsoysauce:
This is a technique I've been working at for years, because the two ideas just have seemed so incomparable. Normally when I make eyes on my characters, I do it as a really flat set of faces that's textured with the details of an eye, though details like the eye lid do wind up being modeled apart from the eye, the limitation for me has always been that it's not a convenient set up for making animations where the characters eyes move.
But after about 14 failed attempts over 4 years, I finally came up with a technique, that I am satisfied with.
Recently, I've been trying to make my personal art style a strong medium between American and Japanese animation. How successful I am with that is questionable. But I'd like to know if what you think about my new found eye technique, and if you think there's anything off, let me know.
thecolclough:
looks pretty good to me - certainly a lot better than any eye modelling i've ever managed to do!
any chance of seeing a wireframe? (or is your technique a super patented-and-trademarked secret? 8) )
fromsoysauce:
I made it even better too, moved the eyes and the bridge of the nose more inward to the face, so that there is a curve between the cheekbone and the eyebrow:
The wireframe is difficult to read, but this might give you an idea of how I did it:
Blick Fang:
Good Stuff, Soy Sauce!!!!
thecolclough:
i see what you mean about the wireframe not being easy to read, but it still gives a good result
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