Artwork > Finished Works and Works in Progress
My new eye technique: actual eye *balls* on anime heads
davdud101:
Looks AWESOME, fss! I'll have to admit it feels just a little bit 'buggy' or 'pokey' but it still looks great. Can we see comparisons to your other techniques/attempts?
fromsoysauce:
Well, I have a clean up tendency- I delete models that I don't see being able to give results. Soo I can't show you any of the failed attempts at getting eyeballs there. I can however give you a reference to what eyeballs is opposed to, flat eye technique:
Also, I've been applying this eyeball technique to the other models of Touhou I have, so far so good:
edit--
I've just a finished applying it to all of the Touhou models I have:
KyleSan:
Great work with the eyes!
Just wanna find out if you're having any trouble with animation? I haven't much experience with animating facial expressions, but when I had a close look at the wireframe I saw that the edgeloops were otherwise as what other places would suggest. Does this affect your animation?
fromsoysauce:
I want to answer your question, but I can't really figure out what your asking, specifically this piece makes me scratch my head:
"the edgeloops were otherwise as what other places would suggest"
Care to rephrase, please :)
KyleSan:
Haha. Sorry about that. What I meant to say was - if you were to look at the typical way that facial construction is carried out a person would use "edge loops". Your method is different. I was just wondering if you didn't pick up any problems with your mesh deforming undesirably when trying to animate it? Hope it makes more sense this time! Haha
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