General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Water Music:
Can also confirm crash when scaling groups. One subdivided object in the group, if that helps any.
kreator:
Build 1115
Having problems with textures now, everything coming out Pink! see attached object , this room is supposed to be a cream colour however with a bump map in place its all pink. picture frames should be in wood texture but they are pink as well.
attachment 2 loaded in 0.98 is how it should look
NickE:
Steve,
Thank you for continuing to support Anim8or. I use it almost on a daily basis.
Bugs to report:
1) Builds 1086 to 1115: Loss of Precision in Orientation in Object Editor: If orientation is set in the "Parameters" dialog box to a value, the value is changed to a lower precision number when the dialog is reopened.
For example:
A cylinder is drawn randomly
"Cylinder Parameters" dialog box is opened by double-clicking the cylinder
I change the "Orientation (PYR)" to 90,0,0 and "OK" is clicked
"Cylinder Parameters" dialog box is opened by double clicking the cylinder
The values shown are 89.966,-0.000,-0.000 and the cylinder looks as if the orientation has noticably changed
This is mostly likely due to the variable types being used in the quat-to-PYR function and/or the PYR-to-quat function. Should be a quick fix.
2) Builds 1112 to 1115: Figure editor will not allow moving, rotating, or scaling of objects attached/added to bones.
3) Builds 1112 to 1115: Any mouse dragging for movement, rotation, scaling, etc on a group in Object Editor will crash Anim8or. Double-clicking to open the "Group-Parameters" dialog works without crashing.
Thank you!
Steve:
I 'm visiting friends for a few days and will be back home Tuesday evening. I'll fix these issues as soon as I'm back.
kreator: The pink color looks like a missing texture coordinate in a shader. Are you using GLSL? Can you send me the material? Does it still do that when you switch to other OpenGL modes with corn-based?
kreator:
No I switch off with Ctrl/n also Ctrl/B as I kept getting remnants in any texture, all the textures are there and I had readjusted the texture cordinates with the 1115 build, but still keep getting a pink render, though the actual texture list "embossed wall" is correct displayed.
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