General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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Water Music:
Can also confirm crash when scaling groups.  One subdivided object in the group, if that helps any.

kreator:
Build 1115

Having problems with textures now, everything coming out Pink! see attached object , this room is supposed to be a cream colour however  with a bump map in place its all pink. picture frames should be in wood texture but they are pink as well.

attachment 2 loaded in 0.98 is how it should look

NickE:
Steve,
   Thank you for continuing to support Anim8or.  I use it almost on a daily basis. 

Bugs to report:

1) Builds 1086 to 1115: Loss of Precision in Orientation in Object Editor:  If orientation is set in the "Parameters" dialog box to a value, the value is changed to a lower precision number when the dialog is reopened. 
   For example:
      A cylinder is drawn randomly
     "Cylinder Parameters" dialog box is opened by double-clicking the cylinder
     I change the "Orientation (PYR)" to 90,0,0 and "OK" is clicked
     "Cylinder Parameters" dialog box is opened by double clicking the cylinder
     The values shown are 89.966,-0.000,-0.000 and the cylinder looks as if the orientation has noticably changed
     
This is mostly likely due to the variable types being used in the quat-to-PYR function and/or the PYR-to-quat function.  Should be a quick fix.

2) Builds 1112 to 1115: Figure editor will not allow moving, rotating, or scaling of objects attached/added to bones.

3) Builds 1112 to 1115: Any mouse dragging for movement, rotation, scaling, etc on a group in Object Editor will crash Anim8or.  Double-clicking to open the "Group-Parameters" dialog works without crashing.

Thank you!

Steve:
I 'm visiting friends for a few days and will be back home Tuesday evening. I'll fix these issues as soon as I'm back.

kreator: The pink color looks like a missing texture coordinate in a shader. Are you using GLSL? Can you send me the material? Does it still do that when you switch to other OpenGL modes with corn-based?

kreator:
No I switch off with   Ctrl/n also Ctrl/B as I kept getting remnants in any texture, all the textures are there and I had readjusted the texture cordinates with the 1115 build, but still keep getting a pink render, though the actual texture list "embossed wall" is correct displayed.

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