General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Raxx:
I agree that the Trans parameter of the material should also affect the material even with a transparency map applied, an effect compounded on the visible parts of the trans map.
A solution for now would be to darken the trans texture so that the white is more gray. This would make it see-through.
ClassicTyler:
Oh! I didn't even think about that. I guess the world's not so black and white. ;)
Thanks for the help. I'll use that now until a better solution is made.
EDIT:
Below is the result. This area is lowpoly/low-res because it's a background area. However, with the "Smoke" behind the puff you can see the plan worked. Thanks again to those who help. And thanks to Steve again for working so hard. I'm sure he'll find a way to make transparency like this easier.
And as I get more work done I'll be happy to show more!
Trevor:
This issue can be solved by setting the transparency to 0 and then setting the transmap to 50 (or whatever percentage you want)
You will only see the bounding box in the OGL workspace but it will render correctly.
If you need to export the model then apply the same percentage to the transparency value (e.g. 0.5) and export for compatability with other modelers/games
Trev
Steve:
Yes, you should use a material transparency of 1 because that uses 100% of the transparency from the texture. With this setting the scanline and ray-trace renders work correctly with your texture. However the OpenGL code doesn't show the smoke at all. I'll fix that.
#098-038 - OpenGL transparency textures don't show.
Kyle:
--- Quote from: Steve on September 05, 2014, 07:36:45 pm ---Kyle: Does these always happen, or only occasionally? If you can send me an example I'd appreciate it. A simple one is best :-) And nice pic!
--- End quote ---
Thanks. Sorry about the late reply. For a while I was trying to replicate the hiding glitch and was starting to wonder if I imagined the whole thing, but I stumbled on it again. Though again, this file is far from simple. I have not yet been able to recreate it yet in a simpler example. (I'm using using yesterday's build at the moment)
In this example this chair is set to layer 2. Toggling it hides and reveals as it should. But when I disable layer 0 it hides it as well.
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