General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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dancingshoes:
RE:1101

More info: I know this is really small potatoes in the grand scheme, but the window title bar does not display text in the "Windows Classic' display mode but does in Windows 7 or Windows XP screen theme modes. Title was displayed in 1078 and earlier in all modes. 'Disabling visual themes' in the comparability options kills the title too.

In the basic theme modes, the title seems to be there just not visible. (Autoit, the program I use to manage Anim8or, now seems to read the title OK. So basically my issue with this is resolved.)

And I really do appreciate/love this great program!

Dan

Trevor:
Major changes for build 1101:

Menu "Folders" for Objects, Figures, Sequences, Scenes: You can group Objects, Figures, etc. into sub-menus. Simply set the name of a virtual "folder" in the Object->Properties dialog.

Love it, great idea that works so far.


Settings menus moved: All of the Settings menus functionality has bee moved into Object->Properties, Figure->Properties, etc.

Ah great idea, makes much more sence

User definable Movie FPS: You can set the default for movie frames per second and the Limit Playback values for new projects.

Wasnt this always available?


Fix #098-012 - Window titles don't work: Don't know why, it just started working again!!!

Nope... sorry they are now completly blank.... the taskbar at least shows the correct windowtitle (with object name) but the Window title bar itself is blank.



Fix #098-016 - Material window doesn't show bitmaps when first opened after switching objects. Mostly fixed. Still might be able to happen but I can't reproduce a case.

Untested yet

OpenGL Resource Leaks: I fixed some problematic OpenGL resource leaks related to GLSL shaders.

N/A?


Major changes for build 1097:

GLSL Shaders: When shaders are enabled Anim8or now uses GLSL shaders by default. You need OpenGL 2.0 or later for this and the original ARB assembly shaders are still supported. Use <Ctrl-B> to toggle through GLSL -> ARB fragment programs -> OpenGL materials.

Love the ability to change to OGL and Normal, GLSL non-functioning

Add Separate Snap-to-Angle setting: There is now a separate snap value for angles. You can set the value in the Options->Grid dialog.

Oh wow, love it. there is however a glitch where during rotation the object will keep snapping to 0 and then the next snap which is very distracting and epileptic....


Add optional numeric labels on the grid lines in axis aligned views (Front, Back, Top, Bottom, Left, Right). They are off by default and are enabled in the Options->Grid dialog by checking "Show Scale".

Wow absolutly love this, so simple yet so loved.

Bug #098-009 Fixed: Materials disappear after viewing properties dialog.

Untested

Bug #098-010 Fixed: Picking uses old viewport immediately after zooming with the mouse wheel.

heh, no wheel so untested

Bug #098-011 Fixed: When the CAD ruler is on and the mouse wheel is used to zoom in and out, the dimension lines are not updated.

Dito

Bug #098-013 Fixed: CAD X/Y/Z-axis coordinates are wrong.

Yay fixed

Bug #098-014 Mostly Fixed: Reference images show as transparent without image in wireframe. However partially transparent images (alpha < 1) show as alpha = 1 in wireframe.

Cool, ill test this next.



Suggestions still required related to cad is the path drawing still needs each line to have its legnth so that I can draw my walls accuriatly (Currently only 2 walls give legnths all the rest only affect the CAD Mode if they add to the size of the structure.

Trev

MvGulik:

--- Quote ---#098-012 - Window titles don't work: Don't know why, it just started working again!!!
--- End quote ---
Additional:
- Using Move (Object mode only it seems) (activate(button) + *MClick in workspace) changes the title to "XYZZY".
(switching to a other Object resets the title back to normal.)(task bar title only in my case)

MvGulik:
Spelling:
- Scene, Properties(Scene editor), [Move Image].
Should probably be "Movie Image".

Steve:
XYZZY -- Heh heh.  You found some debug code that I forgot to delete.

Bonus question: What is the significance of "XYZZY"?  (No fair using Google - only answer if you already know. :-))

Thanks, fixed "Move" as well.

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