General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Trevor:
Hi Steve,
"Can you send me an example of something that looks different in to ARB and GLSL views?
Make sure that you're not comparing the "OpenGL Materials" mode. It use a different lighting model."
Yeah sorry, I mean OpenGL not GLSL.
GLSL is Not Applicable to me as I read its OGL2 only, My OGL is 1.5.4454 Win9x release.
Still, at least you are squashing another bug hehehe.
Trevor
Deepthought:
Neat!
Could we get an updated specification doc for the an8 format?
Steve:
Deepthought: I get something more up to date posted soon. In the mean time, is there any part in particular that you need first?
Deepthought:
Thanks!
currently, i am trying to figure out how weight painting is recorded.
ex.
--- Code: ---weights { "mesh01"
(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))
(1 (0 1))
}
--- End code ---
Claude:
Sorry if I interfere,but this post should answer your question.
It comes with a bonus: explanation of the Bone ID
making reference to the weightedby
list.
http://www.anim8or.com/smf/index.php/topic,2077.msg15145.html#msg15145
Hope it helps.
Claude
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