General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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Trevor:
Hi Steve,
"Can you send me an example of something that looks different in to ARB and GLSL views?
Make sure that you're not comparing the "OpenGL Materials" mode. It use a different lighting model."

Yeah sorry, I mean OpenGL not GLSL.
GLSL is Not Applicable to me as I read its OGL2 only, My OGL is 1.5.4454 Win9x release.

Still, at least you are squashing another bug hehehe.

Trevor

Deepthought:
Neat!
Could we get an updated specification doc for the an8 format?

Steve:
Deepthought: I get something more up to date posted soon. In the mean time, is there any part in particular that you need first?

Deepthought:
Thanks!
currently, i am trying to figure out how weight painting is recorded.

ex.

--- Code: ---weights { "mesh01"
                (1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))
                (1 (0 1))
              }
--- End code ---

Claude:
Sorry if I interfere,but this post should answer your question.
It comes with a bonus: explanation of the Bone ID
making reference to the weightedby
list.
http://www.anim8or.com/smf/index.php/topic,2077.msg15145.html#msg15145

Hope it helps.
Claude

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