General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Steve:
Kyle: if you could send me a project with the material that crashes, and the normal map file, I'll try to find the problem.
AlecJames:
1215 and 1219 win7 x64 opengl 4.2
In point edit mode, texture UV, the texture is only visible in smooth shaded mode. Flat shaded and wire frame can show the rear of the texture of the opposite face (and you can think that you are editing the opposite texture). This has changed since 0.98, is it correct?
I'm not sure if this isn't the intended operation - If I double click texture UV to see the Texture Coordinate parameters and click reset or 'reset to default' it affects all faces, not just the selected faces, is that correct?
I can post a detailed write up if needed.
Thanks
A
Steve:
I can reproduce the problem. I'll fix it. In the mean time you can disable the new OpenGL vertex array code with the Options->Debug->NewOGLRenderer option and it will work OK.
I think it's always reset the whole object. I just tried it in v0.981.
#098-077 - UV editor doesn't show textures in wireframe views.
Hypure:
You can retain undo history between scene and object on all objects except for the object currently selected.... Just noticed that- will come in handy.
Steve:
In the next build the Undo history will be preserved across all renders. I've already finished that part but am waiting to finish a few more things before posting it :)
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