General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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nemyax:
I see. But dxdiag reports that DirectX is already at version 12.

Trevor:
You can try installing the DX9 runtime.

With DX12 they didnt include things like D3d9_30.dll which are used by a lot of software.

Win10 should detect things like this and auto-update but since An8 is OGL, maybe any background use of dx9 by drivers is not being identified by win10.

Trev

kreator:
Build 1229:  Can no longer Slide the Side menubar up and down with right mouse. Making many items unobtainable.
 

Steve:
kreator: You can use the scroll button on the mouse to do this. Are you using a mouse?

This happened when I changed the behavior of the X Y Z buttons to match the point/edge/face where the LMB selects only one and the RMB toggles.  You haven't been able to click-drag the point editor menu with the RMB since about build 1152 when I did the for P/E/F.  I'll look into fixing this but I don't know if I'll be able to - the Material toolbar scrolls with either the LMB or RMB but it's a much simpler control that the normal toolbars..


Steve:
Raxx: check out the new build. I think the picking improved noticeably and the visibility issues are fixed.

I don't show then sub-d cage in solid views if both points and edges are not drawn. It seemed to difficult to pick short edges without showing the end points, and it's hard to see the connectivity when only points are shown.

I increased the pick range. It's now16/32 with faces enabled/disabled (and always 32 for topo tool since it doesn't pick faces). I also always obey the P/E/F enables but temporarily switch to P+E when you enter topo tool mode and restore the previous settings when you leave.  You can still change them within the topo tool. I found (and fixed!) a bug in the edge distance-from-mouse calculation that could really mess things up for large pick ranges.

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