General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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MvGulik:
"Default layer" setting, resets to zero-layer when adding/deleting a new Object.
(UI not directly showing this. Hit CTRLerm ALT to update the UI after adding a new Object.)

kreator:
you can use the cursor keys to move points in subdivided mode. ;D However, you cannot perform other operations in face mode ie: extrusion ,bump, inset , scale etc.

Most annoying thing for me at the moment is that faces remain transparent even when I try and switch them off in file/UI  points remain on in background  >:(

Sticking with 0.97D until all these probs are sorted....

MvGulik:

--- Quote from: kreator on October 04, 2014, 11:50:56 am ---Sticking with 0.97D until all these probs are sorted....
--- End quote ---
The more testers, the more issues get spotted, the faster they get resolved.
And I'm sure Steve is working on fixing the most critical one's in the 1112 version.

MvGulik:
A other layer related one.

Applying "Effect Modifier" on a Modifier(layer.2) with a Bound-Mesh(layer.1) resulted in a Mesh, at layer.0 (just in case, default layer was set to 7)

kreator:

--- Quote from: MvGulik on October 04, 2014, 02:47:14 pm ---
--- Quote from: kreator on October 04, 2014, 11:50:56 am ---Sticking with 0.97D until all these probs are sorted....
--- End quote ---
The more testers, the more issues get spotted, the faster they get resolved.
And I'm sure Steve is working on fixing the most critical one's in the 1112 version.


--- End quote ---

With respect, I`ve been testing Anim8or for over Nine years now, and a lot of the issues over those nine years still have not been resolved, don`t get me wrong I`m keen to have a decent version of anim8or running, and do look at each development  version as its released, but I feel there are too many new features that are not necessary at this time, and negate the old feature requests that are wanted by many... png, light thru transmaps, copy /paste objects in scene mode  etc etc.

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