General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
ClassicTyler:
Steve, I have a weird question and request.
So when working with 2D items for like trees and stuff, there's the blue side and yellow side.
In lighted environments, the yellow side reflects the settings you have in the work field. The blue doesn't. I know it's there for a reason, but I'm using a lot of extra polygons just to cover the blue so everything is evenly lighted.
Is there something that can be done to have both sides lighted evenly? Or is that the industry standard?
MvGulik:
--- Quote from: captaindrewi on October 05, 2014, 08:33:05 pm ---This seems odd i was just doodling but found i couldn't interact with these models
moving vertices or extrude faces. though could initially. :o 1112build
--- End quote ---
See:
--- Quote from: Steve on October 04, 2014, 04:50:23 pm ---#098-024 - Point Edit Mode: Subdivision Meshes control points are not editable.
--- End quote ---
Claude:
ClassicTyler
Have you tried selecting two sided in the material editor ?
MvGulik:
--- Quote from: MvGulik on October 04, 2014, 02:56:12 am ---Seems the text-display inside the work views got eaten in 1112.
--- End quote ---
It took a while for this coin to drop at this side. But, just in case.
Although my video is not showing the [Front, Back, etc] & Axis text in the workview. ... It is showing the Rules(Grid/Show Scale) values(assuming similar text rendering).
*language*
ClassicTyler:
--- Quote from: Claude on October 06, 2014, 02:22:25 am ---ClassicTyler
Have you tried selecting two sided in the material editor ?
--- End quote ---
...
...I didn't even think to try that.
I've been using this program for almost 7 years LOL
I'm so sorry I can be a hassle to you guys. A lot of this is self-taught. I've only recently started posting on the forum. I'll play around with this some.
EDIT: Well, it works. Maybe I should ask things more often instead of putting off projects. :'(
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version