General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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Kyle:

--- Quote from: Steve on October 04, 2014, 05:37:04 pm ---Kyle: Any polygonal representation of a sphere will be an approximation because polygons simply don't have spherical surfaces.
--- End quote ---

 I get that, but in the thread there are several spheres linked to (in the form of plug ins for anim8or) taken from other programs that are much closer to perfectly round (as in same height and width) than what anim8or currently can provide on its own.  Yet they can't completely replace the built in primitive as the divisions are non editable.  I was hoping this could be addressed at some point as It seems like an oversight to me.  Keep in mind I'm not referring to the surface, just matching height and widths.

Steve:
Hmmm. This looks like a driver bug.  What graphics chip do you have?

Water Music:
I'm a pretty weak programmer, and of course haven't seen Anim8or's source code, but there are a few extra brains here at your disposal if you want any help if you want any help with the IK logic.  Just let us know what you need.

MvGulik:

--- Quote from: Steve on October 04, 2014, 04:50:23 pm ---MvGulik: I think there is a bug in your graphics driver that's preventing the text from showing. I can't reproduce the problem. What graphics card do you have? (See the About->SystemInfo dialog.)
--- End quote ---
Bummer. Although I figured this video card would eventually crap out. :(
- System restart, just in case: nope, no change.
- Other/better computer, not mine: yep, showing text as intended.


--- Code: ---OpenGL Vendor:   Intel
OpenGL Renderer: Intel 915G
OpenGL Version:  1.4.0 - Build 7.14.10.4764
OS Version:      Windows XP Service Pack 3  (5.1)  Build 2600

--- End code ---
+ O yea. Using the drivers direct from Nvidia(must be Intel). Instead of the older HP/Compact video drivers for this system (those where giving problems with a other program/game)




--- Quote from: Steve on October 04, 2014, 04:50:23 pm ---MvGulik: #098-025 - Effect Modifier sets wrong level.
I'll set the final layer to the same as the Bound-Mesh (layer.l) since this is just an editing operation on that mesh. Does that sound OK?
--- End quote ---
I did gave it some thoughts when reporting, but found it a tricky one. Initially I was leaning towards inheriting the modifier layer. But that's strongly influenced by how I in general used to use them (more long turn modifier use). Other users will use them differently.
So, at this point I think just using the bound-mesh layer seems fine to.

*spelling*

captaindrewi:
This seems odd i was just doodling but found i couldn't interact with these models
moving vertices or extrude faces. though could initially. :o 1112build

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