General Category > Ongoing Anim8or Development

GLSL Shaders

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Steve:
Unfortunately there's not much I can do about this. You can try using the other methods, ARB fragment programs and standard OpenGL materials. Intel's poor history of OpenGL driver support is a big reason that I continue to support these alternate real-time methods.

It's sad to think that Intel, the largest semiconductor manufacturer in the world, doesn't care enough to write decent drivers.

Smirkyguy:
Well, that's what I was afraid you would say... any chance you can make it so that we can set the default workspace renderer? having to change it to ARB fragment every time I open it can be a little annoying.

Steve:
Doh! Of course. I should have thought of that! I'll add it to the next build.

Smirkyguy:

--- Quote from: Steve on November 26, 2014, 11:23:12 am ---Doh! Of course. I should have thought of that! I'll add it to the next build.

--- End quote ---
Thank you!!! :D :D :D :D :D

Steve:
Smirkyguy check out build 1137 :)

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