General Category > Ongoing Anim8or Development
PNG Support added to Build 1118, October 19, 2014
Steve:
Check-out the PNG support in build 1118! I downloaded the latest source and, unlike my previous attempt, it all built and integrated smoothly. I know a lot of people will be happy to see this.
---- Note: I split the discussions on PNG from the main topic. Hope I didn't mess anything up too badly!
Raxx:
Hey Steve, I tried it out myself, and it loads well! But one of the biggest advantages to using PNG is the alpha channel.
When loaded as a texture, could there maybe be a check box in the Texture Mode Selector dialog to apply the PNG alpha to that channel?
When rendering, any chance of transparent backgrounds when saving as PNG (as an option)?Woo!! Poor testing lol, it does save trans background. You're da man Steve! ;)
cooldude234:
--- Quote from: Steve on October 19, 2014, 08:00:37 pm ---kreator: Check-out the PNG support in build 1118! I downloaded the latest source and, unlike my previous attempt, it all built and integrated smoothly. I know a lot of people will be happy to see this.
--- End quote ---
YESS!!!!!!!!!!!!!!!!!!!!!!!!!!
kreator:
--- Quote from: cooldude234 on October 20, 2014, 12:13:26 am ---
--- Quote from: Steve on October 19, 2014, 08:00:37 pm ---kreator: Check-out the PNG support in build 1118! I downloaded the latest source and, unlike my previous attempt, it all built and integrated smoothly. I know a lot of people will be happy to see this.
--- End quote ---
YESS!!!!!!!!!!!!!!!!!!!!!!!!!!
--- End quote ---
GOOD JOB!!..... just need to copy/paste objects in scene mode and I`ll be a very happy bunny!!
MvGulik:
--- Quote from: Steve on February 03, 2014, 03:27:18 pm ---Major changes for build 1118:
PNG Support As of build 1118 Anim8or supports reading and writing PNG files.
--- End quote ---
:) :) :)
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