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Owl:

--- Quote from: kreator on December 22, 2014, 02:30:12 pm ---
--- Quote from: Owl on December 22, 2014, 07:48:55 am ---kreator:
... Your Shoebox took a little longer to texture as the Normals were reversed , as you had used a combination of Quads and Tri`s. ...

--- End quote ---
The Quads and Tri's were assigned automatically by the extrusion. Does this explain why material is not always assigned to ALL faces with a "select all" function?

The reason it has taken so long is documented here and an example in the last email. I set down to draw an object with some extrusions and they were randomly failing, the sane as with the applying of materials. After 2 hours of no progress, I stopped for a break. (They were complex shapes, the 5 point V-gon was just for illustrations)
Thanks
--- End quote ---

ENSONIQ5:

--- Quote from: Owl on December 22, 2014, 07:48:55 am ---The reason I am asking how to apply light blue to every face with only one Materials "Apply" mouse click, is small features can quickly make LOTS of faces and it would be very time consuming to apply to every face. Usually if you select the entire object using the dashed-line "drag-select", from any view, it will select the entire object and thus apply the material to the entire object. But I have had it fail often.
--- End quote ---

Sorry, I think I might be missing something.  You should be able to click on an object (in object-select mode, ie. with the arrow at the top-left of the menu selected), select a material and click Apply.  That will apply that material to the entire object, all faces, and (I believe though I could be wrong here) will reset any face UV coordinates to the default.  Is this not working for you?

Also, from your video it appears you have screen rendering issues.  Does it look like this live or is it an issue with your screen capture?  If it looks like this at your end you will need to adjust your compatibility settings.

Owl:

--- Quote from: ENSONIQ5 on December 22, 2014, 09:38:26 pm ---
--- Quote from: Owl on December 22, 2014, 07:48:55 am ---The reason I am asking how to apply light blue to every face with only one Materials "Apply" mouse click, is small features can quickly make LOTS of faces and it would be very time consuming to apply to every face. Usually if you select the entire object using the dashed-line "drag-select", from any view, it will select the entire object and thus apply the material to the entire object. But I have had it fail often.
--- End quote ---

.... Is this not working for you? ....Also, from your video it appears you have screen rendering issues. ...
--- End quote ---

It works sometimes and fails to get all the faces some times!

While trying to get the video file size down, I over did it. Screen is perfect.
Thanks

ENSONIQ5:

--- Quote from: Owl on December 22, 2014, 09:48:20 pm ---It works sometimes and fails to get all the faces some times!
--- End quote ---

Just to be absolutely clear, I'm not talking about drag-selecting all faces in point-edit mode, I'm talking about clicking on the object in object-select mode and then applying the material.  Drag-selecting faces in point-edit mode, particularly in perspective view, can result in some faces not being selected, usually those very close to the camera.

Also, I'm not able to replicate your issue with extruding N-gons.  After trying everything I could think of to cause it to fail, they extrude perfectly every time.

Owl:

--- Quote from: ENSONIQ5 on December 23, 2014, 01:20:38 am ---1) ... about clicking on the object in object-select mode and then applying the material...
2) ... not able to replicate your issue with extruding N-gons ..
--- End quote ---

1) That failed on the cube a few times.
2) Sorry about that. I always started the test with starting the program and then the minimum number of other steps. It sometimes took 20 tries to get a failure. (Feels like playing the Vegas slots) Sometime it did it on first try and then several times in a row.
Thank you 

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