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[Bug Report] - Switching to Sequence Mode or Scene Mode Crashes Anim8or

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NickE:
If the attached an8 file is opened and switched to Sequence Mode or Scene Mode, Anim8or crashes.  Oddly, if the figure (and object) are imported into another an8 project, the figure can be added to a sequence and work as long as the figure is not modified.  If an attempt is made to alter the figure, Anim8or will crash.

This file was created by a prototype SMD file importer (similar to the BVH importer) that I am writing. This crashing behavior occurs regardless of whether the object is added to the skeleton.  A bare skeleton causes the same behavior.

Any insight would be appreciated.

Thank you,
NickE

MvGulik:
... lol


--- Code: ---framerate { 0 }
--- End code ---
Don't do that. Do f>0.

NickE:
MvGulik,

Good catch!  Thank you so much!

NickE

MvGulik:
YW.

Mmm. Rereading your initial message, This part:

--- Quote from: NickE on November 16, 2014, 03:23:12 pm ---Oddly, if the figure (and object) are imported into another an8 project, the figure can be added to a sequence and work as long as the figure is not modified.  If an attempt is made to alter the figure, Anim8or will crash.
--- End quote ---
Seems to be not directly related to the zero framerate. So you might not be completely out of the woods yet. (I have not checked this part)

*spelling*

NickE:
With fixing the framerate issue, you can switch to the Sequence or Scene Mode without Anim8or crashing, but if the figure is clicked while in Skinning mode, then changed to Sequence or Scene Mode, Anim8or crashes.

Can anyone see anything wrong with the bone weighting section of the an8 file?

Thank you,
NickE

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