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[Bug Report] - Switching to Sequence Mode or Scene Mode Crashes Anim8or

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MvGulik:
No clue for the why at this side. (Although I seems to vague remember some similar (general)issue.)

Anyway. Confirming this one for 1129, although at this end its the returning to Figure mode that triggers the crash. [XP]
- Load example file. (with the framerate{0} part fixed.)
- Switch to Figure mode.
- just in case: Flat-view + "Flat Outline" enabled.
- Activate Multi-Bone Skin.
- Click Mesh.
- Switch to other mode, and back to Figure mode.
* Crash.

(Disabling "Flat outline"/"Smooth Outline" seems to prevent the crash.)

edit:
---------------------------
System Information ...
---------------------------
OpenGL Vendor:   Intel
OpenGL Renderer: Intel 915G
OpenGL Version:  1.4.0 - Build 7.14.10.4764
OS Version:      Windows XP Service Pack 3 (5.1) build 2600
---------------------------

Edits:
Backtrack: Issue turned up between build 1061 .. 1066
Using Flat view and Flat outlines in Figure mode seems to be part of the triggers.

MvGulik:
@Nick: Its a general issue. So other than that zero framerate, there is noting wrong with your an8 source.

Steve:
The crash is definitely caused by the 0 fps frame rate. Anim8or divides the frame number by the frame rate using integer arithmetic, and dividing by integer 0 crashes.  I'll fix Anim8or to prevent setting the frame rate to 0.

MvGulik:
Mmm. To me that kinda reads as only the first issue is picked up.
So just in case, there a actually 2 unrelated issues here. Msg 5 being a run down on issue 2. (which can also be triggered by just using a simple Mesh-Object inside the Figure editor.)

*spelling*
(If more data is needed, just let me know.)

Steve:
Yes, I'm still looking into the second issue.

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