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Material Question

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Claude:
johnar

Use Anim8or_1101 to open the attached file.
(work space opengl rendering in scene mode in that version
uses the Anim8or lights )
Go to scene mode.Look at the 2 infinite light setup and the
result on the sphere.
Make  both lights totally white and see what happens.

johnar:
 Yip. Theres that line, as plain as day.
 Cheers Claude

cooldude234:

--- Quote from: Claude on December 12, 2014, 08:24:10 pm ---johnar

Use Anim8or_1101 to open the attached file.
(work space opengl rendering in scene mode in that version
uses the Anim8or lights )
Go to scene mode.Look at the 2 infinite light setup and the
result on the sphere.
Make  both lights totally white and see what happens.

--- End quote ---
LOL, I already forgot about the glsl shaders :P I guess there is a way to set up your own default lighting for the workspace now ;P

Steve:
AFter experimenting with several schemes, I chose to use a lighting rig of two directional lights pointing in opposite directions for editing. With the "back" light slightly yellow the depth is arguably somewhat easier to perceive without masking the look of the materials.

This lighting configuration is the simplest, computationally speaking, and works well even on minimal graphics cards.

Note: There is a falloff to zero where each light just grazes the edge of the model due to the material's diffuse component. This causes the darker ring around the sphere. If the light was even everywhere you wouldn't be able to see any shape!

johnar:
 Thanks for that Steve
 Sort've feel a little bit silly, but now not as silly as before. So thats a good thing.
 Seasons Cheer.
 Have an enjoyable time.

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