General Category > Ongoing Anim8or Development
New Point Editing Rules: New build 1143
Steve:
kreator: Fixed for next build: #098-052 - Select Connected doesn't work for points when edges or faces isn't enabled.
Gyperboloid: Fixed for next build: #098-053 - 'p', 'f' and 'g' (Point/Edge/Face) shortcuts don't set the toolbar state. (Thanks for the bug report!)
Steve:
Build 1145 has these fixes and a few others. Check it out!
johnar:
--- Quote ---In all cases a selected face or edge, if toggled to 'points only' should become points.
--- End quote ---
Yes. That would be perfect..
I spose thats how its meant to be...?, would that mean a selected face, then toggle only edge, that the edges of that face are selected and face becomes deselected. (toggled off)..and so on...
So that then the toggling function can actually be used as a select function. ie: select a face -> toggle edge only and all edges connected to that face are selected, or toggle points only, and all the points attached to that face are selected.
Sorry i'm not really up with the play so much here., but if thats the plan, (above), then that would be super, duper awesomeness, wouldn't it..?
Raxx:
--- Quote ---Like the odd use of the 'Alt key', something I have never seen used this way in any program other than Anim8or
and I wrote my first program on a 'Commodore Vic 20'. Anyone that has expressed concerns are ignored.
--- End quote ---
The use of the Alt key for manipulating the view is found in several programs. It's default for Maya, 3D-Coat, ZBrush, MudBox, Unity, Project Messiah, and Wings3D (among others), and can be enabled in just about every other major 3D software package.
That being said, I do agree with cooldude234's issue regarding Alt+PrtScrn. I wouldn't mind if Z was used instead.
johnar:
Well, i spose we all have our preferences.
Personally, now that i've started using my thumb on the Alt key for instant arc rotate, i couldn't think of an easier and faster way. imho, Its brilliant.
Moving your view easilly around the workspace is a really crucial thing in any 3D modelling/animation program, and the ease of the Alt key, for arc rotate viewing, does that very nicely indeed.
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