General Category > Ongoing Anim8or Development
Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
davdud101:
Wow. I guess (like I always do) once I acquired the information I needed from the manual/tutorials, I continued with a sort of "learn as I go" approach where I wouldn't / couldn't have picked that up. Pride truly comes before fall! I'm gonna consult the manual more often.
[EDIT]: in fact, this is the thing in Anim8or that for me will make it 40x as powerful and increase my animation speed by at least 10 times!! cooldude, this is what you're looking for!
cooldude234:
--- Quote from: johnar on April 13, 2015, 02:32:13 am ---
--- Quote ---Does this actually work for you?
--- End quote ---
Absolutely. Although sequence mode is easier for animating at the moment, because you have things like key all bones, and key selected bones. But animating in Scene mode is defineately a happening thing. If you've had trouble rotating bones in scene mode, try adjusting/changing the view.
If you've allowed bone movement in the fig editor, you'll get it moving in scene.
--- End quote ---
WOW it actually sort of works. It just has a really crappy hit detection. I have to be on an 1 pixel wide line practically to drag the bone but heck it works!
all these years and I didn't think it was even implemented yet... :\
davdud101:
Same here!! I had no knowledge of it and that was holding me back from actually being comfortable animating.
cooldude234:
--- Quote from: davdud101 on April 14, 2015, 09:31:29 pm ---Same here!! I had no knowledge of it and that was holding me back from actually being comfortable animating.
--- End quote ---
I had knowledge of the button but I thought it was useless never could get any bones to move. I'm mean its not like I can get them to position easily right now, but hey it at least works.
EDIT: found out the problem, when you are locked on (or very very close to) facing a certain axis (x y or z) and you try to move the bone in a certain way it doesn't want to budge.
Not 100% sure the cause but I think it could be because of the angles related to the way the camera is facing and the direction of the bone and how the cursor is being calculated from 2D to 3D (2d movement in pixel sizes converted to 3D positions/angles are usually always relative to the cameras angle) if that makes any sense.
johnar:
yes, theres always been particular angles of view where bones don't want to move, but 99% of the time there is no problem. Make use of thumb on alt button for quick arc-rotate view, and move view when bones seem stuck.
2 views can be real handy for this. 1 view is camera view, so you can see what it looks like through camera. Then, you can use another view for animating bones, so you can rotate around that view as much as you like, while still having the camera view to check the final look of things.
Glad you guys are now going to do a bit more animating.
davdud You're no fool mate. Gauranteed i do a lot of things the wrong way, the long way, or not at all coz i never knew you could. None of us know everything, and when you pick up something new, its just a good thing .......
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version