General Category > Ongoing Anim8or Development
Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
cooldude234:
--- Quote from: johnar on April 12, 2015, 07:58:05 pm ---
--- Quote ---Well you still cant just rotate the bones. You have to type numbers in arbitrarily guessing the distances and angles.
--- End quote ---
?
You can rotate bones in scene mode. LeftMB to rotate on X axis, MMB for Z and RMB for Y.
Just click on the bone and drag... :P
--- End quote ---
Does this actually work for you?
johnar:
--- Quote ---Does this actually work for you?
--- End quote ---
Absolutely. Although sequence mode is easier for animating at the moment, because you have things like key all bones, and key selected bones. But animating in Scene mode is defineately a happening thing. If you've had trouble rotating bones in scene mode, try adjusting/changing the view.
If you've allowed bone movement in the fig editor, you'll get it moving in scene.
davdud101:
--- Quote from: johnar on April 12, 2015, 07:58:05 pm ---
--- Quote ---Well you still cant just rotate the bones. You have to type numbers in arbitrarily guessing the distances and angles.
--- End quote ---
?
You can rotate bones in scene mode. LeftMB to rotate on X axis, MMB for Z and RMB for Y.
Just click on the bone and drag... :P
--- End quote ---
WHAT!?!?!?!? This is a thing???? Wait, I need to fact check, because I've always been in the dark about this always taking the long, grueling route of enabling bones and then typing in (and guessing) the angles.
davdud101:
Wow... I am truly a fool... Johnar, I wish someone had mentioned the LMB-MMB-RMB thing about 10 years ago, because that would have sped up my animation process by so much :'( I guess I have NOW to begin to make use of it!
Steve:
I know that Anim8or could use better documentation, but there is a mention of the different mouse buttons in the Sequence Editor chapter of the manual:
Making a Key Pose
I'll make this more obvious.
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