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A Matter of Proportion?

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argo34116:
ok. I followed your link. I assume that is the script that is required to get anim8or to export .cmod. I understand that I have to click on file, then select configure. What is the deal though with the page that the link led me to? Do I have to copy and paste using a editor like Notepad ++ ? Then what do I save it as? What file extension do I use? How do I set it up so that I can click file then configure in anim8or? or is there something different I need to do? I wish that anim8or had this built in so there is no need to do this in such a roundabout way. Perhaps this can be done in a later release of anim8or? So models can be exported as .cmod? It seems like .cmod is used frequently and this should be built into it. Maybe someone can come up with a way to provide a installer that would add this to anim8or?

Claude:
selden

I was wondering why you were not going
twice through all the shapes.
The first time to extract all the materials.
The second  time to extract all the meshes.

Maybe I'm missing something.

Claude

selden:
Claude,

I didn't do that *because* it would have required two passes, and wasn't obvious to me how to reinitialize the shape pointers to get back to the start. Concatenating the files is relatively easy, so I've never bothered to figure that out.

argo34116:
Here is a group of three hammerheads that I created in anim8or. Just need to figure out how to convert to .cmod I have included it here as HHS

selden:
None of them have any surface textures associated with them. Is that the way you want them to be?

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