General Category > Ongoing Anim8or Development
High Memory Use and Slow Playback Problem
cooldude234:
--- Quote from: Trevor on March 11, 2016, 06:43:27 am ---That calculation while correct comes in 2 flavours.
The second is
(400,000,000/1024)/1024=381MB
heh, what is the average texture size people are using here?
My average is 64x64x4 and my largest would have to be 3200x1600x24 360 panorama
Trev
--- End quote ---
Yea I was rounding numbers just for simplicity.
As for that res, it depends on what I am doing.
If I am dealing with scans or master copies I usually have resolutions above 5000 x 5000 (like that 10,000x10,000 I mentioned), but If I am just making a simple ground texture it is usually just a 512 x 512 image.
slex:
Steve, only those two pictures within the zipped file were used on the body. One of the missing pictures is about 600kb, and others are about 15kb.
Steve:
slex: I need to know the image sizes, not the file sizes. It makes a difference on how they are handled inside of Anim8or.
Note: I googled "eye-162183_960_720.png" and was able to download it, so all I need is the image size of "images (2).jpg". (I love Google!)
slex:
that was a cunning way to find the picture ???, I'll upload all the included pictures in few hours because I'm not at home near the working comp.
Trevor:
I also loaded your project and noticed some things.
When I load the object or figure its fine, but when I enter sequence mode it slows down dramatically.
When I press play in sequence it playes at 8fps, yet I can drag the timetrackbar accross the screen and play the animation at probably double that (pretty much as fast as I can rotate round the object in arc rotate, which while slower than in object or figure mode, is still a lot faster that 8 fps)
Scene is also the same.
I noticed that while you said there were no textures, when I downloaded the zip it did have textures, the eye and metal.
I had no problems with these at this time.
Trev
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