General Category > Ongoing Anim8or Development
Current Development Release - Build 1269, February 14, 2017
Steve:
Are you starting Anim8or by clicking on a .an8 file?
argee:
No, just double-clicking Anim8or_1235.exe.
When I didn't see a registry entry for version 1235 I figured I would add one by creating the file association by right-clicking a .an8 file and selecting a default program to open it with. Seems to have made the problem go away. Might be something to look at as I don't recall seeing this problem with previous versions before I set up the file association. Anyway, it could just be some weird corner case.
Thanks,
argee
Steve:
I found a way to reproduce the crash. It's related to some of the new IK code. I'll fix it and post an update.
argee:
Excellent! Thanks Steve!
daniel99:
I've been playing with the latest version since it's release a week ago. I should say what my thoughts are about it.
* Fortunately, I didn't have any crashes or problems with it.
* The nice thing about it... it seems it loads the textures a lot faster, especially big textures, and that's great.I am so happy about the new amazing feature's updates in Anim8or (IK).
* The IK would be useful in the scene mode also , but Steve already said he would do that.
* Also, when you hide the figure's bones, you can not move the IK controls anymore. I think would be less distracting when animating if the bones are hidden, and only show the IK controls.
* And last, but not least, I really hope Steve would have the root IK and locking the limbs feature in the next release. Btw, Steve, when do you think the next release will be?
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