General Category > Ongoing Anim8or Development
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daniel99:
Steve: I was trying to figure out what was the problem. What would delay or stop an exe file?
For example, on my old hard drive, my antivirus used to scan any new exe file when double-clicked it.
It showed a message "Scanning" and had a menu where I could check "Always trust this file" After that, everything was fine.
But now it doesn't. And this couldn't explain why files I already have on the hard drive are stopped/delayed. Maybe it didn't have anything to do with the antivirus. Who knows? This time, I couldn't even "End process" in the task manager for all the copies that didn't run. Had to restart the comp.
I usually don't touch the setting. Any new build works and should work just time every time.
The wiggle happens when playing the animation, and also in the render. Usually, I solve it by modifying the animation a bit. Yes, I was thinking one of the reasons could be I have more bones, but I believe this problem will stop when the end-effector bone will have the orientation locked. Can't wait for this! :D Thank you, man!
johnar:
--- Quote ---steve
--- End quote ---
--- Quote ---There is one missing capability that I'm thinking about adding. If you have a completed animation, such as a character walking across a scene, it is very difficult to adjust the path without having to tediously reposition all the end-effectors' keys one-by-one. I think it would be very useful to be able to edit the path and then would change accordingly. This is a lot of work so I'd like your opinion as to it's usefulness before I start. What do you think?
--- End quote ---
I've been trying to think of instances where this could be usefull.
The only thing i can come up with at the moment is that it would indeed be a luxury to be able to move a walking characters path, and have the end effectors remain (eg: feet) 'grounded', even though the path has been changed...
But i'm still yet unable to think of any instances where i, personally, would find a need to dramatically change a characters 'path', once i've already spent time creating that particular scene and movement.
You've said it would be a lot of work implementing this and, unless someone else can give example of situation where this capability would be very usefull, i would probably suggest that it perhaps go on the backburner for now, until a time where it's usefullness could be deemed worthwhile of the effort.
thecolclough:
--- Quote from: johnar on December 19, 2016, 06:01:27 am ---
--- Quote ---There is one missing capability that I'm thinking about adding. If you have a completed animation, such as a character walking across a scene, it is very difficult to adjust the path without having to tediously reposition all the end-effectors' keys one-by-one. I think it would be very useful to be able to edit the path and then would change accordingly. This is a lot of work so I'd like your opinion as to it's usefulness before I start. What do you think?
--- End quote ---
...But i'm still yet unable to think of any instances where i, personally, would find a need to dramatically change a characters 'path', once i've already spent time creating that particular scene and movement.
You've said it would be a lot of work implementing this and, unless someone else can give example of situation where this capability would be very usefull, i would probably suggest that it perhaps go on the backburner for now, until a time where it's usefullness could be deemed worthwhile of the effort.
--- End quote ---
same here, i think - it'd be a nice feature to have, but i wouldn't say it's a priority, on the basis that any animator worth their salt would probably know to figure out the blocking properly before investing much time in fine-tuning any details.
if we're debating priorities, though... *cough* multi-core rendering *cough* ;)
Steve:
daniel99: I'm not sure what is causing Anim8or to hang. I haven't changed the build process in any way or added any new libraries, etc. It could be virus protection code, windows, etc. Have you tried right clicking on the file in the file explorer and selecting the "Trouble Shoot" option. After it "searches for an answer" to the problem, there are several options that you might try. I don't know if this will work thought or much about the different options.
You can also right click and run as administrator, depending on the security settings on your computer.
As to why you can't kill the process in the task manager, this also may have something to do with your virus scanner.
daniel99:
Steve: Yes, I usually run it as admin. It is most probably the antivirus fault. I've added an8 to the "Do not scan" list. Now it seems to work like every time.
The weird part, as I said, was that I didn't get any message like I did before "Please wait, we are scanning this program", so it was impossible to tell if the antivirus was holding an8. The fact that I couldn't end processes in task message had to do with the antivirus also... I believe.
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