General Category > Ongoing Anim8or Development
IK tool
Steve:
johnar: the k hot-key was supposed to work for selected morphs regardless on any selected bones. I was just searching figures and not plane objects so those were missed. I'll fix it.
--- Quote ---changing from IK to FK turns off the animation key
--- End quote ---
Anim8or enables animation automatically when you enter the IK tool and reverts to the user's setting when you leave. It's a good idea to do that for the FK tool, too. Thanks for the suggestion.
daniel99: yes, locked positions and the locked flag will be saved, animated, etc. It's a lot of code to get this working but I'm almost there. As for rotation, I plan to add locks for that too, after all the basic implementation detains are worked out for position.
nemyax:
--- Quote from: Steve on October 15, 2016, 06:02:17 pm ---yes, locked positions and the locked flag will be saved, animated, etc.
--- End quote ---
But why animate the locked/unlocked state of an effector if you can simply animate its position? It's "locked" at a spot as long as the corresponding position key holds.
daniel99:
nemyax Because, for example, I lock my character's feet, and just animate the walk. When I move the feet, I keep them locked, and only rotate them if I need to. That's one of the IK tool purposes.
nemyax:
--- Quote from: daniel99 on October 15, 2016, 06:34:58 pm ---I lock my character's feet, and just animate the walk.
--- End quote ---
What happens when they are unlocked? Do you mean you switch to FK whenever a foot isn't planted on the ground?
Animating locks sounds like a convoluted way to animate the path of the IK chain end effector. Instead of, you know, animating the path of the IK chain end effector.
daniel99:
nemyax Well, for me works just fine, and when Steve is gonna fix the "wiggle" for the end-effectors lock, everything will be perfect.
Usually, as I said, I lock the feet of a character, then moving the body. The feet are kept in place. When I make a step, I move the locked foot using its controller.
Without the IK, animating a walk is a bit annoying, because the feet will always kinda slip.
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