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points of reference image won't turn into a mesh

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slex:
thanks for the explanation Mr.Steve  :)

I want to mention one interesting thing related to morph targets, when I model morph using move, rotate, scale or non-uniform scale in point editor morphs are perfect, but when I try modeling morphs using given tools located below the ones already mentioned object gets totally distorted, or doesn't remember new morph at all ??? ???, is there any way to make morphs using those tools (extrude faces, peak faces...)?

Steve:
I think I need to disable those tools when you are editing a morph target. The change the number points in a mesh and morph targets need to have the same number of points as the base. Morphs are basically a set of offsets for the points in a mesh so if the number of points in a morph isn't the same as in the base mesh it becomes ill-defined.

slex:
Do we need to delete all morph targets before editing object in a way which add/removes points/edges/faces?

johnar:

--- Quote ---Do we need to delete all morph targets before editing object in a way which add/removes points/edges/faces?
--- End quote ---
Yes. A morph target uses the original object. You can not add or remove points to either the original morph object or any morph targets assigned.
 So, before adding morph targets, ensure that the original object is ready. Theres no adding or deleting points once you're ready to start using morphs.


--- Quote ---I think I need to disable those tools when you are editing a morph target.
--- End quote ---
Good idea steve

slex:
I guess that means less frustrations for me in the future, thanks johnar :) .

RudySchneider, I'll try the way with few meshes as you explained, thanks.

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