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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 07:42:28 pm


Pages: [1] 2 3 ... 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 200767 times)

Steve

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Challenge #34: Anim8or 1.0 splash screen
« on: April 14, 2017, 09:43:38 am »

OK I agree that Anim8or's splash screen is a bit, well, basic. But I'm not a great modeler and a whole lot of you are great modelers. So here are the rules:

1. It must have Anim8or and a registered copyright trademark symbol ® prominently displayed. It doesn't necessarily need to be as large as it is now, but it muse be obvious (for legal reasons). Also v1.0 should be somewhere but it doesn't have to be so large.

2. Show off what you do best in Anim8or.

3. You don't have to use every possible feature, just what's needed. But having some dielectric (i.e. glass) and glossy reflective surfaces would be nice.

4. I will need the .an8 project, etc. from the winner. I may need to make changes (i.e. change v1.0 to v1.1, move or change something, combine things from other users, who knows!) If I do I will try to keep the original spirit.

5. The current size of 750 x 450. I keep it small because it is included in the anim8or.exe file.  I might make it a bit larger but might not.

6. Everyone can vote on the winner(s) but I'll have the final say.

7. Deadline is more or less May 15, the deadline I've given myself to get v1.0 released.

8. Have fun!

!!!!! Voting has started. !!!!!
View all the final submissions here: http://www.anim8or.com/home/splash-screen/index.html then vote for up to 3 of your favorites! Pole closes next weekend.
« Last Edit: May 20, 2017, 07:47:04 pm by Steve »
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danielstritt

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #1 on: April 14, 2017, 02:53:52 pm »

that's awesome news. Finally a reason to create something, other than just "doodling" like I usually do.

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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #2 on: April 14, 2017, 04:59:17 pm »

This should come as no surprise, but for my take on it, I'mma prioritize making it look cute.
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danielstritt

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #3 on: April 14, 2017, 08:31:06 pm »

This should come as no surprise, but for my take on it, I'mma prioritize making it look cute.


I personally can't wait to see your entry :)
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danielstritt

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #4 on: April 14, 2017, 08:34:18 pm »

This might be off topic a bit, but how old is the original splash screen? I don't ever remember seeing another, and I've been using anim8or for ever.
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thecolclough

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #5 on: April 15, 2017, 08:50:32 am »

This might be off topic a bit, but how old is the original splash screen? I don't ever remember seeing another, and I've been using anim8or for ever.
it's had a few minor revisions (adding ART materials, for example), but the basic design hasn't changed since I started using An8 in 2002, so it's got at least 15 years of use behind it!
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davdud101

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #6 on: April 15, 2017, 11:08:59 am »

Haha, so excited! It's been a month or two since I sat down and had a serious modeling session in Anim8or. I need to go through my previous stuff and find my strengths so I can play them up....

Btw, Steve, will this include a new logo design?
And are we allowed to do any amount of post processing in GIMP/PS as far as text, lighting effects, lens effects etc.?
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ENSONIQ5

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #7 on: April 15, 2017, 12:45:28 pm »

Sounds like fun!  It's been ages since I've worked something up entirely in Anim8or.  I'll be sticking to my usual genre of science fiction of course, should be a nice variety of submissions :)
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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #8 on: April 15, 2017, 02:32:44 pm »

Question, could I do a full composition? Like rendering a full outdoor environment? Or do I have to stick with more basic single color background with maybe a chess board?
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Steve

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #9 on: April 15, 2017, 06:14:47 pm »

You can do anything you like. It should highlight things that Anim8or can do, what you think Anim8or does that's fun or useful.
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ENSONIQ5

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #10 on: April 20, 2017, 04:00:20 am »

Ok, here's mine.  It probably won't be much use as the actual splash screen for the following reasons:

  • While it took about 13-14 hours to build the models and rig the scene, it took approx. 75 hours to render the double-size version on an i7-2600 Quaddy with AA at 64 samples per pixel! The main ship element uses glossyreflector and specular reflection while the 'Anim8or' title uses dielectric attributes, these are the main reasons for the slow render time.  The time would have been much less if I rendered at final size, there probably wasn't much benefit in the large render... I just wanted to see it more clearly.  The render stats are: init=0.16, render=255090.63, rays=519908721. So that's over half a billion rays  :o
  • I couldn't resist having a not-so-subtle dig at that other free 3D package, with a bit of a nod at the two most popular non-free packages. Fun, but perhaps a bit too politically-incorrect for a spash screen :D

Regardless, I had a ton of fun doing this!  I should mention that this was all done in 1.0 beta with no problems found, everything I used worked exactly as expected.  There is still the problem with the ART renderer having uncontrollable shadows (always 100% with cast/receive options having no effect) which played a bit of havoc with the layout of the scene, but this is a known problem and with a bit of forced perspective it wasn't insurmountable.  The only non-3D element is the copyright and website info across the bottom, no other 2D processing was done other than a slight increase of overall saturation for the small version.

Both the 'final' version and the original full-size render are attached.  The AN8 file and textures will be provided if required, note that total textures file size is about 9MB.

I'm really looking forward to seeing more submissions, there's a lot of talent in this forum across a wide range of styles.
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ianross

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #11 on: April 20, 2017, 04:54:37 am »

I really like the spaceship, it is a dynamic scene with very dark Rembrandt corners. I would love to see another variation on this theme with more light. Every where you go there are star wars images and toys, so I think Ensoniq5 is faithful to the current vogue.Great work, well done. :)
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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #12 on: April 20, 2017, 06:51:26 am »

Neat! reminds me of one of my favorite cartoons growing up "War Planets"

Though the caption at the bottom reminds me that I have a question, to what extent are we allowed to digitally alter the render in an image editing program?
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Steve

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #13 on: April 20, 2017, 09:44:58 am »

It's better not  to have text added. And now that I think about it, I'll add the copyright notice afterwards using software, just like I do now. So it shouldn't have "Copyright 1999-2017 ...", just the 3D Anim8or. (I changed to rules above to reflect this.)
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davdud101

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #14 on: April 20, 2017, 03:42:38 pm »

Okay, here's a first look at what I'm working on. I may've thieved a little inspiration from the Anim8or gallery :3 but scenes like this are good for me because I have a rather easy time "realistically" modelling inorganic objects. plus they look cool and use loads of render-intensive materials and stuff.

There's a lot that's not there yet (e.g. bristles on the brushes, the entire sink and countertop is just a placeholder until I model the real one, gotta add a drawer under that, I'm gonna make a towel (maybe monogrammed with my or Steve's initials on it :D :D)

Rendering this scene in ART w/o AA at half the size of the final (which will be scaled down to half afterwards) took 45s.
AMD FX-8300 8-core and 8gb RAM, for those who wondered.
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