General Category > General Anim8or Forum
Newbie Hand Issues
ENSONIQ5:
Absolutely correct, Johnar. My demo hand falls squarely into the anatomically incorrect group! In my defense, it was a 2-minute box modeled affair to demo the basic concepts rather than an attempt at a useful model. In reality, even the bones in the palm are able to move slightly, to allow the hand to form a cup. I guess it all comes down to what the model is for and how much detail and dexterity you need. ;)
exile:
Well, I'm making some headway. It took me forever to realize the lines going across the joint were most important, not the lines going up and down the fingers. It looks good in the figure mode, but I'm still getting more distortions than with Johnar's version. It's hard to know if the weights are really painted on properly. froyd's hand is not only anatomically more correct, it's much more pleasing thanks to the rounder finger tips. Anyway, many thanks, you've given me and anyone interested in hands some great pointers.
Gyperboloid:
And this is something I wanted to see on forum like always. Some topics about modeling, anim8ing, rendering tricks and tips, everything from a to z in general but also in Anim8or particulary. Great explanations and visualisations Ensoniq, Johnar. 8)
BlueDalek:
--- Quote from: johnar on April 30, 2017, 04:11:57 am --- Hi there exile,
Box modelling a hand:
--- End quote ---
This is great! I seemed to make many things the hard way.
I plan to re-draw hands on my character and that tutorial will come in handy !! ::)
RudySchneider:
--- Quote from: BlueDalek on August 18, 2017, 12:56:49 pm ---...that tutorial will come in handy !! ::)
--- End quote ---
I see what ya did there....!
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