General Category > Anim8or v1.0 Discussion Forum
Linkin' FIGURE to BONE? Big DILEMMA...
Steve:
Unfortunately I don't think the basic calls are in ASL to return a bone's coordinate system. I've added it to the wish list for ASL so it won;t be forgotten.
thecolclough:
--- Quote from: Steve on May 26, 2017, 11:55:57 am ---This is one of the things that I wanted to do fro v1.0 but didn't get it finished.
...
I'll be working on this this summer after visiting Italy for June.
--- End quote ---
something to look forward to in Anim8or v1.1! 8)
daniel99:
Steeve: Thanks! :D
daniel99:
Sorry, Steve! I've just remembered something.
Dunno if it's a bug but...
Let's say I have the cat figure with 5 IK chains (4legs and head). I go in scene mode and make an animation. Then I want to add another IKchain for the tail, let's say. I go back in figure mode and create it. When trying to animate the new IKchain in the same scene, it won't work. And also, resets after a preview render.
All 6IKchains (original 5 + the new one) work just fine only if I import the figure in a NEW scene.
Steve:
daniel99: This looks like a bug. I probably need to rebuild the controller list or some related structure. I'll look into it.
#100-009 - Adding IK chain to existing IK animated figure doesn't work correctly.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version