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Copy past issue. World-object coordinates issue

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nemyax:

--- Quote from: Steve on August 23, 2017, 02:37:52 pm ---What do you think about changing PFE to VFE in the dialog to be consistent with the hot-keys.

--- End quote ---
I'd suggest changing this to "Extend selection when switching to points, edges or faces" or something like that. "PFE" and "VFE" are unclear and sound like chemical initialisms.

Gyperboloid:

--- Quote from: nemyax on August 24, 2017, 07:25:27 am ---
--- Quote from: Steve on August 23, 2017, 02:37:52 pm ---What do you think about changing PFE to VFE in the dialog to be consistent with the hot-keys.

--- End quote ---
I'd suggest changing this to "Extend selection when switching to points, edges or faces" or something like that. "PFE" and "VFE" are unclear and sound like chemical initialisms.

--- End quote ---

Well, right on the top of it there's the definition of PFE ( or VFE ) - " Points, Edges, Faces " so should not be that unclear. Though, " Extend selection when switching to points, edges, faces" sounds good , maybe even " Extend selection when switching between points, edges, faces ". But don't know if this will fit in the dialog window. May look kind of odd if there'll be a whole paragraph to click on . : )

Well, couldn't imagine that a lot would prefere to stay with the old color scheme, so then there's a good reason to leave it as is.



--- Quote from: Steve on August 23, 2017, 02:37:52 pm ---Gyperboloid:

1) --- What nemyax said :)

2) RMB toggles the V E F enable that you click on. If only one is enabled and you toggle it off then there is nothing left enabled (which is kind of useless, or so I thought) so Anim8or enables V.

3) This is a bug - the box should be checked accordingly. The setting is currently saved in the registry so that when you restart Anim8or it is remembered. However the dialog sets the value of "Smooth Points" instead of "Extend PFE Selection", so when you open the dialog and exit with "OK" the setting is cleared and "Smooth Points" gets the old value, unless you have re-checked everything. I'll fix this.

3A) What do you think about changing PFE to VFE in the dialog to be consistent with the hot-keys.

4) I preserved the old color scheme because some people like it better.


--- End quote ---

1) Actually, originaly what is the exact name of points ( vertices - Trevor ;) ) in 3D CG ? If it's "vertex" and not " point", then it should be called as so everywhere inside Anim8or, including all commands all settings e.t.c. . And then a hotkey will be given relative to a correct name, and not the opposite I think. After all, we are not playing Quake, right? :D

2) I guess you wrote some lines of code to jump to "points" ( "vertices") when clicking on the only enabled item ( "edges" or "faces" ) with the RMB, to prevent nothing left enabled, right ? So, whouldn't it be better to " jump " to the currently enabled ( it will deselect it and instide of selecting " points",it will enable the " previously enabled item" ) . In other words to stay on the same and not jumping always to points.  ::)

3)OK

3A)As i wrote above, maybe it should be given the name it  ( everything actualy ) has in general in CG and hot-keys will be applied relatively , not the opposite ? ???

4) Yeap, the classic is classic 8). Though I love the new one .

nemyax:

--- Quote from: Gyperboloid on August 24, 2017, 12:28:40 pm ---Well, right on the top of it there's the definition of PFE ( or VFE ) - " Points, Edges, Faces " so should not be that unclear. Though, " Extend selection when switching to points, edges, faces" sounds good , maybe even " Extend selection when switching between points, edges, faces ". But don't know if this will fit in the dialog window. May look kind of odd if there'll be a whole paragraph to click on . : )

--- End quote ---

Yeah, shorter would be better. How about "Points, edges, faces" as the title and "Extend selection when switching modes" as the label?
On a general note, the UI would look a lot better if it used sentence case everywhere that isn't a menu item or window title. Because at this time, Everything in Anim8or Looks Like the Name of a Movie.


--- Quote from: Gyperboloid on August 24, 2017, 12:28:40 pm ---Actually, originaly what is the exact name of points ( vertices - Trevor ;) ) in 3D CG ? If it's "vertex" and not " point", then it should be called as so everywhere inside Anim8or, including all commands all settings e.t.c.

--- End quote ---
Well, they're usually vertices in the context of polygonal geometry. Graphics APIs also call them vertices. Geometry types other than polygons have points, CVs (in NURBS) or CPs (in Hash splines). But the Anim8or UI traditionally refers to them as points, nothing wrong with that. Come to think of it, a vertex/point in a modelling program is a broader concept than an OpenGL vertex.


--- Quote from: Gyperboloid on August 24, 2017, 12:28:40 pm ---After all, we are not playing Quake, right? :D

--- End quote ---
No, but motor skills matter here also.

thecolclough:

--- Quote from: Steve on August 23, 2017, 02:37:52 pm ---3A) What do you think about changing PFE to VFE in the dialog to be consistent with the hot-keys.
--- End quote ---
it should be VEF rather than VFE, but yes.  the term 'vertex' is more precise and therefore preferable, for my money at least.

Steve:
I just posted an update v1.00b dated August 27, 2017 with the following fixes:

New commands:

 Build->SplitSolids in main Object editor that separates unconnected parts of a mesh or subdivision surface
 Edit->Pivot->CenterPivot
 Edit->Pivot->AlignWithShape
 Edit->Pivot->AlignWithWorld

Bug Fixes:

Fix initialization bug in ConfigureGUI dialog for "Extend PEF Selection" check box.
#100-013 - Object/Move command uses World coordinates when Object coordinates are selected.
           Note: Holding the Shift key moves 1/4 as far.
           Note: Holding the Ctrl key enables drag-select LMB and drag-deselect MMB (existing behavior).

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