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Multi-Threaded Rendering

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Steve:
I just posted a new development release  v1.01.1329 dated July 7, 2018 that uses all of your CPU's cores to render ART images. It also has an improved FastAA algorithm that improves shadow edges, especially for soft shadows, and properly ignores shadows from objects marked to not cast shadows.

Note: There are some minor issues, particularly with noise in movies when the image isn't changing. These are cause by the separate threads calling the random number generator in different a different order for each render. I'm working on fixing this.

Please give this build a try. Let me know of any problems that you have, and how much it speeds up your renders.

nemyax:
Edit | Rotate is disabled for component selections in this build. Is that intentional?

selden:
Steve, thanks!

However, there's a typo in the link above: it has a spurious "[b" at the end. Here's a corrected url:

http://www.anim8or.com/download/preview/files/animcl1329.zip

Steve:
nemyax: Oops! It looks like Edit | Rotate was disabled in build 13.25 as well. I'll look into it.

selden: Thanks, I fixed it :)

AlecJames:
Hi Steve

I've got Raxx's phur script loading at startup.  when I start 1329 I get

Compiling "C:\Program Files (x86)\anim8or\scripts\PHUR v1.4.a8s":
2531 lines 0 errors
Compiling "C:\Program Files (x86)\anim8or\scripts\PHUR_Comb.a8s":
error on line 47: undefined member reference 'LockAmbiantDiffuse'
error on line 47: incompatible types in assignment
47 lines 2 errors

I'm on Win7 x64.

(This is not something I'm using at the moment its just left over from experiments.  Hope this is useful feedback.)

Thanks for the hard work :)

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