General Category > Ongoing Anim8or Development

New Bone Editing Tool

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Steve:
As suggested by nemyax in a previous post I'm working on a different way to edit bones (hot key 'J'). I have the first part finished where you click-drag on a joint and it only affects the bones attached directly at that joint. I'm still working on the second part where you can move a group of selected bones.

Please try build 1332 out and let me know what you think, especially the following points:

1. Do you like the new bone joints appearance?

2. Should this new mode be added to the existing Edit Bone tool (hot key 'E') or be a separate tool?

3. Any other feedback is appreciated.

Here's the original video that nemyax posted:

ianross:
Wow, this is amazing! :) thank you, Steve.

nemyax:
Steve
This is awesome news. I tried the new tool, and it worked fine in both ortho and perspective views. I did find a way to break it though =) Tweak the root joint, and downstream joints will start misbehaving.

Steve:
Ahhh, the root joint! I think I can fix that.

AlecJames:
1. I like the new bone joints appearance. 

2. As separate tool - the 2 functions are different - one moves all the downstream bones the other just moves the joint?

3. While not related to this change but bone related - In the figure if I set the bone X no limits=unchecked; limits min 0 def 45 max 90.  Then in sequence editor move the bone around a bit, then double click it to get the properties and then click OK, I get "invalid angle: out of range: 0 to 0".  To be honest I can't remember what I was trying to do when I came across this.  Maybe I was trying to set joint angle to a specific value?

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