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Anim8or will not connect points on front image when developing 3d from 2d

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Steve:
The Add Edges tool only works on existing meshes. So you first need to create a simple mesh in the normal Object editor. You can do this several ways. I usually do this:

1. Add a 4 sided N-gon (Build->Primitives->N-gon - set to 4; the Add N-gon tool in the left hand menu).

2. Next fill it to make it a mesh with one 4-sided face (Build->Fill).

3. Now you can switch to the Point Editor and use the Add Edge tool, or better, the Topographical Knife tool.

I know this is a bit more complicated to get started that it needs to be. There are several other ways to start. You could copy-paste a simple mesh from another project, use the Straight Patch tool to add an edge and convert it to a mesh (Build->ConvertToMesh) etc. But after this initial step it's just modeling.

Hope this helps!

Rob:
Thank you Steve,  these instructions are useful.  But I am not there yet.  So some clarifications please

I assume I should have already loaded up a front image (build ->reference image).  Then I follow through with the following instruction:

1. Add a 4 sided N-gon (Build->Primitives->N-gon - set to 4; the Add N-gon tool in the left hand menu).

I used my mouse to draw a rectangular box around the image with the N-gon tool. 

I'm not sure what you mean by the term "Fill" in the next instruction.  If I click on (Build->Fill),  nothing seems to happen.

2. Next fill it to make it a mesh with one 4-sided face (Build->Fill).

Then when I go to the following instruction,  nothing happens.  Should I not see an edge line appear as I position each of two points at either end of this edge line?

3. Now you can switch to the Point Editor and use the Add Edge tool, or better, the Topographical Knife tool.

Thank you for your patience with my ignorance but I will persevere.

Steve:
You need to select to n-gon before you apply the Build->Fill tool. Otherwise it doesn't know what object you want to fill.

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