Artwork > Finished Works and Works in Progress
Back to the dummy
Kevin Gales:
I have never taken much time looking at the animation side of anim8or since well I have Blender,Maya and Akeytsu for that...but then since well I am free I decided to check it out I re-modelled the dummy person I used back in the days to learn animation in Blender and AM...
.Then I coded a script that allows me to import videos into anim8or for reference...Keep your eyes peeled I will be attempting to make a decent base animation on anim8or...
I have already rigged the dummy person...I'll update this post soon
The script will be available soon as I compile it...because it's PHP unlike ASL which is already supported by anim8or
Steve:
I'm looking forward to seeing your script. Let me know what you think about Anim8or's animation tools. I'm always interested in feedback of what works, what doesn't and what's missing :)
Kevin Gales:
I could not find a better compiler but the one I got embeds a server + gui browser in an executable which allows you to run the PHP program from anywhere ,no need to install anything ,no need for internet...just that the size is ridiculous for such a simple program +-66MB
Anyway you can download here (my google drive) https://drive.google.com/file/d/1peRXSTeDxeiY9PD84w3ijv4c2iFM9LJA/view?usp=sharing
What does it do?
The program embeds a video into anim8or which can be used as a reference in the background.The video can be scrubbed and resized in scene mode only.
[Technique]
It's simple really, the program first creates multiple objects,assign uv and material to the objects and automatically key frames every object.
[Technique]
Instructions?
Well the package above includes a video tutorial
Known issues?
Well the program is limited to handling only 10 seconds video at 30fps because anim8or would crash everytime I tried to load any file with more than 15 seconds
Only tested on windows 8.1
If there are any other issues let me know.
:)
Kevin Gales:
I decided to search the forum to check if someone haven't done this before I came across Raxx's Animated Textures Using Controller Scripts post...I will be trying this one it looks more efficient than mine...only way too complicated...
Kevin Gales:
Wow anim8or's weight painting is pretty clean especially in wired mode...I love it...I think it would have been awesome if we could edit the points in figure mode..imagine that.
Anyway I don't prefer having to press CAPS first in order to "unhide" (h/H) I feel like it would have been easy if the buttons were maybe "h and g /h and j" like close to each other and no need for CAPS first.Because the hide/unhide toggle is very essential.
Anyway back to business I have managed to add ik and joints to the rig.The essential areas of human like distortions (marked in red) came out pretty sweet(results of weight painting)
I am only left with rigging the hand.Then the base animation will be ready in no time
Also one more thing I still feel like the bone system should have been just "wires/lines" like ones in blender I once suggested this it's way more cleaner..this way even the hand can be rigged easier. Bonesystem.jpg that's what I am talking about
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