General Category > Anim8or v1.0 Discussion Forum
New User -- Rig Question --- Why is whole object moving, not just the target ?
mikespitzer:
Johnar
Are you saying that the Object was attached to the wrong bone to begin with ?
Thanks
johnar:
No, but maybe ?
Does opening your file with different builds of Anim8or fix the problem?
I opened your file, the problem was happening.
I did what i've described above, and then it wasn't happening anymore. (using the same version which i originally opened it with)
Just observations, and a way to fix it. :)
Edit: after further examination, i'm inclined to say yes, you have added t.rex to the wrong bone.
To check this, i opened your file, and in figure mode, front view, turned on the skinning button and selected the figure, so that the volume influences are showing. Then i double clicked on the big bone above the root, (through trex object), and, using the 'named com editor' which popped up, changed the skinning method to weight painting. That showed the different colours of bones and influences on the object.
The big bone above the root is red. The 'unskinned' t.rex object is purple. (it should be red)
The left upper leg bone of t.rex is purple. This shows that the object is not attached to a red bone, but a purple one. Ie: left upper leg, which is where the problem occurs.
Never mind buddy. It happens. ;)
mikespitzer:
Thank you very much for the detailed reply -- it puts me on the right path
Time to rebuild
Thanks
Steve:
I've finally found the cause of the whole t-rex model rotating when you rotate the right hip and upper leg. I'm working on a fix. Stay tuned...
#101-056 - Points with total weight of 0.0 can follow the wrong bone's orientation.
Steve:
I've posted a fix for this problem:
v1.01.1403, August 29, 2022: https://www.anim8or.com/download/preview/files/animcl1403.zip
Give it a try and let me know how it works!
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