General Category > Anim8or v1.0 Discussion Forum

New User -- Rig Question --- Why is whole object moving, not just the target ?

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Steve:
You can add additional bones to the model when you're using Influence Volumes. Everything is recomputed each time that you change the bone structure.

As for the main part of the model rotating when you move the right hip or upper leg bone, I think that's a bug in Anim8or. The model is attached to the bone named "trex" and so any points not inside of an influence volume should not move when a child bone is rotated. The right side works properly (except it looks like the influence volume for the bone RightHip2 isn't large enough to include two inner points). The left side should work the same. I'll look into this.

mikespitzer:
Steve -

I don't know if this makes a difference , but as per your recent email --I have been using Version 1.01 from 2017
I was not currently using the latest build.

I found Anim8or while doing a search for 3D animation for beginners and it seems the Search took me to a link for the that older version link on the main news page.

Tonight I will download the latest build and re-test also.

Thanks

Steve:
Mike, I think the latest version still has the same problem :(

mikespitzer:
Hey the newbie here makes his first useful contribution ...stumbled upon a small problem.

johnar:
Hi,
 I'm using  version 1.01 1402 dev.  17-may-21.
 Went into figure mode, deleted t.rex object. (model), added t.rex again, for a fresh start on skinning.
 The left leg is now working fine, using influence volumes and also with weight painting.
 
 Try removing t.rex model from figure mode and adding again. (that does mean skinning again as well)
 If that doesn't make a difference, try a different build of anim8or. It defineately works ok with the build i'm using.
 
 Open new version of anim8or. Import figure from your current anim8or file. Delete the t.rex model in figure mode, (keep rig), then add t.rex object again. (figure mode -> build -> add object )
  Whether you choose to skin with influence volumes or painted weights is your choice.
 Influence volumes can be easier with gr8 results, painted weights allows attaching the model to the rig with more pinpoint precision. (literally, can attach one point/vertex at a time.  Can be really handy)

 Good luck with your video plan. Sounds good. ;)

 Edit: make sure that  you add t.rex object to the middle bone, protruding from the root.
 When i opened your project, it had the fault you've shown.  I fixed it Using the same version i opened it with originally, so rather than being an anim8or fault, perhaps you 'accidentally did something not quite right'.
 It happens. ;)

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