General Category > Anim8or v0.98 Discussion Forum
Keep on Crashing with antialised checked
Steve:
G#, please answer my other questions: In particular, what size image are you rendering?
G3:
Steve, as i said even minimum size cause an error, most general use is 600X338 but it's least also didn't work. but rarely some frame got out in minimum size rendering and it stuck when the size was 400X150
Rudy, i have tried that some, but i can't guess out what is the real problem because they are not exactly occurs if something is deleted or remain
G3:
Ok, i found that it quite works well without shadow on
Raxx:
Well, you could try increasing your virtual memory, though usually you'd get a warning before it'd drive anim8or into error.
If you've only got a 9gb hdd, you may need to make some more free space for your virtual memory to function properly...at least 10% of the total harddrive capacity.
How about giving us your complete computer specs? CPU, RAM, HDD, GFX Card, OS, etc. You can also share your project files with Steve so that he can look into it more deeply.
A good way of troubleshooting is to keep the original elements and settings in one anim8or file, find a certain frame that crashes Anim8or every time, and then try deleting a small portion of it (like a texture), re-render and see if it crashes. If it's a system performance thing rather than something application-specific, you can track it by going to Control Panel->Administrative Tools->Performance, and play with watching the graph for various portions of the system to see what's getting hit hard while you're rendering.
Excellent animation so far.
Thanos:
I think that windows Vista kills all programs that do not respond within 10 sec. If you have a processor with 2 cores, try enabling Multithreading, it might solve the problem.
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