General Category > Anim8or v0.98 Discussion Forum

Keep on Crashing with antialised checked

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Steve:
Nice video, G3!

I suspect that you are running out of memory or some other resource when it crashes.  Is your disk light on while it's rendereing?  Have you tried increasing the size of your virtual memory?  What version of Windows do you have and how much physical memory is in your system?  What size images are you rendering?

Also, try rendering from just the single frame that crashes as an AA movie.  Add try a different codec.

G3:
I have 1.00GB ram
I assume it might be happened from lack of physical memory ,since we got only 9.09GB . but i emphasize that even with the minimum size tiny image, it caused error. and i didn't use the codec at all,  since  single frame rendering have same result.

RudySchneider:
I NEVER render out an entire animation!  I always render out a series of individual JPEG images, then use VirtualDub to merge them into a final animation.  I do this for numerous reasons:
1.  Rendering direct to animation takes much more memory.
2.  If your computer crashes, you haven't lost anything!  You just start up again from the last frame rendered.
3.  You can easily make minor adjustments to frames and just re-render those, instead of the whole thing.
4.  You can post-process individual or multiple frames before merging into an animation.

G3:
If the anim8or  crashs on certain frame every time , then that way also doesn't give the clue.

RudySchneider:

--- Quote from: G3 on July 14, 2008, 07:31:54 am ---If the anim8or  crashs on certain frame every time , then that way also doesn't give the clue.

--- End quote ---

Except you stated in your very first post that "strangly , it rarely occurs with on by on rendering."  So now you're saying it always crashes on a particular frame?  What happens if you try to render the next frame?  Have you tried some partial debugging, like deleting hi-polygon elements one by one?

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