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Twisted rope

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Roygee:
A while back I saw a reference to making twisted rope (if I remember correctly it was making two cylinders twist around each other) on one of the forums, but have searched them all and can't locate it.  Anyone know how to do this, or know where to find a reference? :-[

Kubajzz:
Well, here is how I would do:

1. Make two (or more) cylinders close to each other, use "convert to mesh" and "join solids" comands so you'll get one mesh consisting of two cylinders... and then use twist modifier; the only problem is that the twist modifier has limit of 360 degrees, so you would have to use it many times...

2. Use a spring plugin (I think you will vind it in the "scripts" section...); if you make two springs and play with "diameter", "offset" and "spread" parameters, you can gat a very nice result;
If you need just a simple ilusion of twisted rope, you can also use one spring with "offset" 0 and "sides" 3...

Roygee:
Thanks Kubajzz - I already tried method 1, didn't work, the cylinders only twist along their own length without intertwining.  I'll give your no 2 suggestion a shot -  Thanks for the hint.

RudySchneider:
1.  Make a long cylinder, with say 40 latitudinal segments, and convert to mesh.
2.  Copy it twice and place the three cylinders "near" the origin, and placed so that they appear to be roughly 120 degrees rotated when viewing edge-on.
3.  Select all three cylinders and click Build > Join Solids.
4.  Surround the new solid with a twist modifier.
5.  Bind the modifier to the object, double-click on it and type in a rotation angle of 360 degrees.
6.  Click Build > Modifier > Effect Modifier...
7.  Voila:

Kubajzz:
Oh yes, I guess I didn't explain the "method 1" good enough... Look at Rudy's image and explanation, I think it's perfect..

Anyway, when I tried this, the result was much better when I used the spring plugin... Good luck

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