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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - 2020 Hindsight

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Thanks for the AI link. I've just had a little play with it - it is good! Although it seems to get a bit confused with fingers (see attached image).

Your mamoth looks right to me now.

I wondered if you created the tusks like the legs in monstermash. But I guess you must have added them manually?

What AI did you use? I've never seen a mammoth with tusks pointing down :)

I guess you treated the tusks like legs in monstermash to get two of them? Or did you add them manually?

It looks good! Is this part of a larger project?

Finished Works and Works in Progress / Re: Retro*Trek and Anim8or
« on: December 18, 2022, 07:36:28 pm »
Some footage of the original sketches, and filming the models:

Finished Works and Works in Progress / Re: Retro*Trek and Anim8or
« on: December 17, 2022, 05:23:10 pm »
Did you see Adam Savage looking over the Original Star Trek USS Enterprise Filming Model?


Finished Works and Works in Progress / Re: sketch-based modeling and Anim8or
« on: September 22, 2022, 04:05:21 pm »
Can you use Monster Mash to convert text in to a party balloon like title sequence?

Finished Works and Works in Progress / Re: sketch-based modeling and Anim8or
« on: September 22, 2022, 03:46:53 pm »
Clever! But I think you should be threatening that firedrake with a toasting fork loaded with a crumpet!

All joking apart, great results!

General Anim8or Forum / Re: Boolean modifier like in blender
« on: March 10, 2022, 07:35:23 pm »
There is a script for boolean operations.

I have used it to create a roller by subtracting one cylinder from another. My first attempts at using the script didn't work because I had both cylinders the same length, and the script gave odd results in the situation where the ends of both cylinders were on the same plane. When I made the cylinder being subtracted longer than the cylinder being punched, it worked as expected.

Here are the scripts:,2507.0.html

I commented on it in this thread:,6146.msg45354.html#msg45354

Here is a picture of what happened before making the cylinders different lengths.

Hi jbskaggs,

For the next couple of weeks I'm not going to get chance to look at the game engines. For one thing I need to find a replacement car in the next two weeks - the corroded sub-frame isn't economically repairable. So first thing I need to do is decide what type of car I want next. And I suppose I should buy some Christmas presents for the relatives too.

But at least I have installed a new 1TB SSD in my laptop today, so I actually have space to install new packages for the first time in months!

I've never played with a game engine. But back in the 80's I wanted to becoming a games programmer. Would Joust be easy to write using one of these game engines?

I have done some programming in Python, so possibly Godot would be an easy route? I'll have to have a look and see how steep the learning curve is.


BTW this is Andy Weir very breifly talking about Lua (time: 1:05:41)- sounds like he has just used it for board games, not for the orbit calculation:

I look forward to seeing your 3D graphics.

I see you have programmed in Lua. I was ignorant of that language until I was listened to an interview with Andrew Weir talking about his book Hail Mary (highly recommended). He is a big fan of it, and I think he said he used it when calculating the orbit for the Martian. I take it that Lua is used a lot by games developers.

Hi JB,

Just had a play on the HTML5 version. Very cute, and love the choice of background music. I feel that you could drop some actions by the user to make it more intuitive to pick up - or perhaps the player can do more than I realise. E.g. after placing a rabbit - you have to press the play button for the action to begin, why not have the action start as soon as you place the rabbit? It actually took me a while to figure out how to start the game - after selecting easy/normal/hard, you could launch straight into the game.
I didn't seem to be able to move the rabbits once placed.

I go a "You have completed all levels" message even though all rabbits were dead but I had +11 hearts (which I guess means lives). Since that game, I notice that if the rabbit icon turns red while a game is in progress you can place another rabbit on the field - perhaps I could have place more rabbits.

I take it you have only defined the first level, I completed the first level, but can only select "1" on the "TV". I presume the locks at some point unlock other things you can place.

I think there is a bug. After completing a level and getting the "You have completed all levels" message. If I start a new game, the first round, the rabbit icon stays gray, and the only action you seem to be able to take is "play" which lets the marbles go round the track and decrement the lives counter. Then the next round the rabbit icon turns red, allowing you to place a rabbit.

Still not figured out what the "200" on the rabbit icon is about. And not had opportunity to try the rocket carrot icon.

Have you used Anim8or for any of the graphics?

I've not tried PlayOnLinux. But have run Anim8or on Linux Mint using wine. Looking at the desktop icon I created for it, it launches Anim8or using this command:
sh -c "cd /home/john/Downloads/3D\ CAD/Anim8or1402; wine ./Anim8or_1402.exe"

i.e. it changes directory to where I installed anim8or, and then launches anim8or using Wine.

The icon on the desktop is created by a text file called "Anim8or.desktop", which contains the following text:
[Desktop Entry]
Comment=Run Anim8or using Wine
Exec=sh -c "cd /home/john/Downloads/3D\ CAD/Anim8or1402; wine ./Anim8or_1402.exe"

ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: October 07, 2021, 11:24:20 am »
Tiger carasel

General Anim8or Forum / Re: "Simplifying" A Model
« on: October 02, 2021, 12:53:19 pm »
In Anim8or you can export your model to an .stl file. (I guess that is how you are printing anyway.)

.stl files describe the shape as a mesh of triangles. Just give Meshmixer your .stl file.

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