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Messages - weirdguy

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1
Finished Works and Works in Progress / Re: Heavy Gear Robots
« on: June 04, 2017, 12:02:12 pm »
All I really want is a Front Mission game on my I-Phone or a new one for the PC.

Mecharrior online is fun, but ended up being somewhat stale combat in the end.   At least the new BattleTech turn based game has some promise.

Yet, of all the "giant robot vehicle" settings, the only one that seems logical is the Heavy Gear setting.  Their mechs are not nuclear.  They have a weird V-engine on the back that is literally just an alternate configuration of a gasoline piston engine.

The Front mission mechs are nearly identical, other than they don't show how their mechs use a secondary movement system of wheels in the feet.  Heavy Gears don't bother, and just show the wheels, or at least the rear ones.  They power skate around on smooth surfaces like roads or hard ground, but run and walk everywhere else.

Front Mission mechs just slide across the ground somehow, sparks and all.  I'm not a big fan of that.

And I firmly believe that if you are bothering with a giant robot, then it should be on the ground.  So, that rules out Gundam, Armored Core, or other mecha shows from Japan that treat them as the ultimate flying machines.  There is nothing about a giant robot that makes it better at flying than a purpose built fighter.

2
Finished Works and Works in Progress / Heavy Gear Robots
« on: March 06, 2017, 11:49:24 pm »
From the role playing game by Dream Pod 9, the Heavy Gears.

The middle two are the Hunter and the Jaeger for the North and South polar leagues on the planet Terra Nova.  The outer two are the Jaguar and the Black Mamba, the heavy gears used by the North and South.

3
Finished Works and Works in Progress / Re: Space Battleship USS Minnesota
« on: February 04, 2017, 12:25:12 pm »
Looks like a good start!

Is it intended to include atmospheric flight capabilities?

I ask because wings aren't really needed in the vacuum of space, while drag on the weapons would be likely to cause problems when flying at high speeds in air. Maybe adding some (perhaps currently retracted) nacelles would be appropriate for protecting them?

No, the ship isn't meant for flying in an atmosphere.

The large fins you see are actually the "FTL Warp Drive".  This new design of battleship is a more sci-fi ship that can travel between stars.

In normal space you use the rocket engines to thrust and coast, not unlike playing the old arcade game of Asteroids.

However, to get between stars you need a lot of power, so my idea was that the stars themselves put out the massive energy needed.  It would be some sort of energy that can be used like wind.  You power up your sails, catch the solar energy, and navigate around the galaxy like an old time sailing ship of the Napoleonic wars, just in space.

The front of the ship is a hangar bay.

The disc you see in the middle of the hull is an enclosed gravity wheel.  You have a train that runs around the  inside of the hull where you live in for the most part.  Or rather you have two trains side by side, one running the other direction so they counteract the torque of each other.

The gravity wheels have to be enclosed.  There is no rotating joint in the world that can also be air tight.  While having a visible rotating wheel looks cool in practice, in reality you can't do that.  So, you just have to enclose the spinning gravity wheels inside a stationary hull fairing.

4
Finished Works and Works in Progress / Re: Space Battleship USS Minnesota
« on: February 03, 2017, 09:27:01 pm »
Oh, how things change over long periods of time to make redesigns.

Also, I lost that 3D model to a hard drive crash.  Instead of trying to re-create it I stated over with another battleship concept.


5
I just thought I could post the current ship model.

Here is the file for Animator, zipped up.  About 2 megabytes in size.  Just download the attachment to this post.

Now any of you can see the current version I have.


6
I have added a bit more to this one after a long hiatus.

The neck of the ship now has rooms in it.  One of which is the brig with four holding cells.  That is the top, forward room in the neck.  The others are a high bay/walkway above the main engineering room, mostly to allow crew to walk up and over the top of the horizontal reactor section rather than go all the way forward in order to get around the reactor output section.

I think the only things left are escape pods and the anti-matter fuel pods, both somewhat on deck 2.  The escape pods will be in that unused area outboard of the officer quarters, with ladders down to the main hallway on deck 3, and the anti-matter on this ship is in that solo room built on top of the saucer.  Usually Star Trek ships have the anti-matter at the bottom of the ship, but this one reverses that and has them on top.


7
Finished Works and Works in Progress / Re: Steampunk airships
« on: June 03, 2015, 01:22:02 am »
weirdguy, I gotta admit-  I would have hoped that the fact you went so far as to model this scene in the first place was enough motivation to go a little further~

Modeling this scene is nothing more than a giant cube in the background with a picture of clouds textured onto one side of it.  Even that is not a complicated thing to do.

Sorry, but I prefer to work on other things.

8
Finished Works and Works in Progress / Re: Steampunk airships
« on: February 17, 2015, 01:59:17 am »
No thanks.  I prefer to just toy around with the simple 3D models.  Texturing it and going to high polygon counts wasn't the plan.

Not that I can't do that mind you, I just have no real incentive to go to a higher grade model.

9
Finished Works and Works in Progress / Steampunk airships
« on: February 15, 2015, 05:18:30 am »
Just a couple of really low polygon "USS Connecticut" class steampunk airships, equiped with SE5a fighters instead of boats.

10
Here is the 3D model as it is right now.  I compressed it with Win RAR, but I changed the file format extension to be a .zip file as that is what the attach file types are allowed on this forum.  If you cannot unzip the file just manually change the file extension back to .rar and you should be good.

I will say that this 3D model is not yet finished.  There are still a few empty rooms in the ship, no decals or windows yet.  It is also named the Australia, since the Asia class I modified and so I gave it a new name.

11
The polygon count is a bit hard to judge.  Animator will tell you the number of faces a model has, but most people will judge a model by the number of triangles.

A 6 sided cylinder will be 8 faces.  However, that is misleading as a 8 faces is actually made of triangles.  Each of the 6 flat sides is 2 each, and the end caps should be 4 triangles for a total of 22 triangles.

But, I don't have the time or inclination to figure it all out for my ship.  Animator says the number of faces is just over 142,000 faces.

Oh, and I added the last deck today.  Now the model is not actually done yet.  I still have some minor work here and there to take care of, and then I move onto making window holes in the hull as well as decorative paint stripes, all in 3D model and not in texture form.

12
Slight update.  I only have 1 more deck to do, and then add a few bits and pieces around the ship as there are a few oddball rooms I haven't put any gear or props in yet.

Overall I am happy with how this is turning out.  It is sort of like a virtual train set as I build this thing.  I realize it is more of a curiosity than a useful 3D model, but it is still fun to have.

I may even upload it online so you guys can take a look at is as well.

I've also been in contact with the artists who created the original blueprints that I am working off of and they have been pretty cool about this whole thing as well.

Anyway, here is the picture of the current model with the hull removed.

13
No, I don't really plan to do a fancy final render.  The scene creator isn't one of the things I have spent a lot of time with.

I do have a slightly updated 3D model right now, as I have the next deck done.  Only 3 left to do, and they're fairly basic looking decks.

14
Still plugging away at this.  Eventually I will be done.  Eventually.

15
Just a bit more.  I am working on the decks within the neck of the ship.

The plans I have don't have stairs inside there, but I figured it wouldn't hurt to have stairs.  The decks are supposed to be cargo bays, but with windows on the neck I figure that people must be in there who want a view, so I plan to make them crew spaces of some kind.  Perhaps the bakery and laundry can be in one of the rooms.

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