Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - EricAug

Pages: [1]
Finished Works and Works in Progress / Re: An old building of mine
« on: October 13, 2010, 01:20:50 am »
I'm in safari.

Anim8or Challenges / Re: Challenge #6: Space scene
« on: July 20, 2009, 11:52:47 pm »
Just the text and the logo were added post render- no crazy post production work on anything here (and the only texturing is the panel in the ship and the earth of the planet) the rest is all anim8or-made.

General Anim8or Forum / Re: scene problem
« on: July 14, 2009, 12:37:00 pm »
I used to have this problem on almost every sequence.

Ensoniq5 is right - you should always keyframe every bone in the first frame of animation and you should always work with keying on. There are some cases where you would intentionally leave a certain bone without keys, or where you'd rotate a bone without keyframing it, but you shouldn't do this unless you know exactly what you are doing and why.

The glitch here is not that scene mode isn't showing the pose, but instead it's that sequence mode IS showing the pose (without proper keyframes to support it) If that makes any sense.

There are some areas where showing the pose without keys is useful (if you are somehow laying one sequence over another and are using the sequence as a modifier and want to pose it as a guide while not actually using that pose in scene mode) but I doubt most anim8or users are doing this.

Maybe change the H to a U but otherwise really cool.  :)

To make it totally white, under any circumstance, set the gradient as the transparency, emissive and ambient textures, and turn ambient and emissive to 1, then turn everything else to 0 (including brilliance and diffuse) and make sure that the " =  button is not pushed between ambient and diffuse. This will ensure that the flame doesn't react at all to lighting around it and that what you paint on the texture is what you see on the mesh. It might not looks right in the workspace but it should render fine.

Otherwise, make sure the gradient is mapped on the object so that it goes all the way to the white and that it doesn't end halfway in the gray.

Anim8or Challenges / Re: Challenge #5: Wonderland!
« on: June 11, 2009, 08:34:03 pm »
Easy? I might do a really complex one . . . the doorknob.

Oh is that a door? That's really cool.

Finished Works and Works in Progress / Re: Microphone
« on: June 09, 2009, 04:08:22 pm »
It's a lot quicker to use photoshop adjustments than to adjust an anim8or scene light a little and then start a new render.

Impressive image, $imon  :)

Finished Works and Works in Progress / Re: Animations by DWALCOTT
« on: June 09, 2009, 03:54:46 pm »
Another successful landing of the space shuttle. The crew is recovering from whiplash.

Yep, looks cool. I wonder if you added some randomization into the perfect white-black gradient, how would it look?

Finished Works and Works in Progress / The Gateway
« on: June 04, 2009, 08:13:28 am »
This is for the "Steampunk" competition over at AnimAnon, ending in two days, but I thought I'd show it here to get some opinions.

It's kinda dark, so watch it in full screen.

It's looking fantastic. Those details really add a lot to the model.

The details are looking cool. I don't know about assymetry though.

Looks like it's getting there. You might pop on some textures.

Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: April 26, 2009, 08:10:04 pm »
Maybe Aric wasn't talking about the model . . . maybe he liked hiho's literary style and felt it needed to be pointed out.

Pages: [1]