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General Anim8or Forum / Re: AmbientOccluder
« on: September 26, 2008, 09:50:05 pm »
haha, no biggie. I'm just glad to get ambient occlusion working.
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
I can tell your from personall experience that it wouldnt necissaryily be faking it i made a softbody physics engine with just particles and ranom meshes pieced together to do all sorts of things. What kind of optimizations did you have in mind?
I think its a UI nightmare, something blender would come up with.
actually, blenders interface is very effective, it is designed to maximize work flow, after spending about 20 minutes with it it gets much easier to understand.
though i prefer moddeling in anim8or, i tend to do everything else in blender.
huh? what's with all the forum's top posters disappearing en masse all of a sudden?!! first spicy, now tanzim... *gives hihosilver a pointed look* don't you even think about it, hiho!
well, we'll miss you, tanzim. hope you are able to come back later. and in the meantime, have a good time with... *cough*blender?*cough*... or whatever the other program is
- colclough
Fluid simulation is not difficult to render think about a set of virtual springs that make up an object then apply gravity and you got a rubbery object now apply a set of rules to break up and round the models off and you got fluid and the formation of water dropplets. put it in a contained mesh and you got a pool of water.
I almost have the v0.97d update ready to post. It will support user settable max ray depth plus ambient occluders. For an example of what they can do, I am posting an image that has no lights, but uses ambient occlusion an ambient intensity of 3.14 to treat the whole sky as a light. It takes a lot of samples to get rid of the noise for this. One image uses 64x AA and the other uses 256x.