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Topics - im not a people person73

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Used to use anim8or in 2008, I was like 11-12 years old (Despite the 73 and autistic-coded antisocial behavior in my handle, i'm currently 29 y.o. probably somewhere on the spectrum though)

I'm surprised this is all still around, and surprised that I could remember my login even. Love that the formatting feels exactly the same though. Just popping in to say "WOW" and thank Steve for developing anim8or. Also to apologize for being a cringey sweaty kid acting indignant about not having IK yet (I think I made a petition or something, it didn't come from an angry place really, I just didn't know forum etiquette or how intensive programming actually was yet) idk why but it felt like that was the barrier, and not the million other real internal hangups keeping me from improving.

Between '08 and '10 I tried transitioning to blender, but the UI scared me off as a kid, and my PC was garbage so I couldn't really run it. Eventually fell off working on 3d stuff altogether and just kind of kept my head down at work for almost 2 decades, effectively giving up on art as an occupation from 18 and up. I recently (this past Oct) picked up 3d modeling again, this time with a strong enough PC and attention span to learn blender, think I'm starting to get it now-- but without anim8or the idea that 3d modeling was something I could actually do wouldn't have been on my radar. Nor would the baseline knowledge I got from my brief use of it, and I just wanted to say thank you for that, if you're still active. Amazing that it worked on my ancient potato PC even by 08 standards, I think I was running bare-minimum specs on a hand-me-down, windows 98 OS and all that.

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General Anim8or Forum / new stuff i found out
« on: June 09, 2009, 04:55:09 pm »
you all probably know already,but to make an illusion of something being flat,set the diffuse to 0 and the ambiance to 1.to make simple mouths,like in veggie tales,make a rectangle with a texture with everything set to 0,and modify the points through morph targets to make simple phonemes.more so,vowel phonemes,and maybe m.

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Finished Works and Works in Progress / im giving away free glass bottles
« on: September 03, 2008, 11:08:47 pm »
HI,free bottle,the texture is in bitmap so gimme a minute.

YAAAAAY! i got it so mmmmmkay


rendered in scanline.my pcs slow so i dont use ART.

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Finished Works and Works in Progress / dude
« on: August 15, 2008, 07:03:26 pm »
another dude i made,it looks OK i guess,im not trying to go for realistic with anything i make yet so yep.


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General Anim8or Forum / cell shading
« on: August 01, 2008, 06:35:55 pm »
yea,um,is there a way to do cell shading in anim8or?some plugin or sumthin?

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Finished Works and Works in Progress / Anime Head-WIP
« on: July 04, 2008, 12:31:51 am »
i know i need much work but i like how it's turning out.i used no ref images and i modeled it in that style.very difficult but i'll make this look awsome.the one main thing i think is the creases.very hard to avoid,for me anyway so assistance would be appreciated  ;D.




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General Anim8or Forum / future feature request
« on: April 27, 2008, 09:48:57 pm »
i was searching for powerful (and somewhat expensive) 3d modeling software and came across this http://caligari.com/products/trueSpace/ts75/Brochure/characters.asp?Cate=Bcharacters...and i was wondering how many people would love this feature for a future release:other skelatal movement besides bone selected.(watch first vid tut on the link)
and simply click areas to continue bone building(sorry this is hard to explain but it is all in the first video).just wanted to bring this up as a possibility for a slightly distant future,e.g. v.1.50. sign the petition of requesting these features for a future update by typing your name at the bottom of the screen if you wish..possibly in a different color due to thecolclough's signiture thing...

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Finished Works and Works in Progress / EVIL PENGUIN!!!
« on: April 26, 2008, 10:16:45 pm »
an evil penguin that will hunt you down and drink your soul with a bendy straw.(btw i didn't model the knife,i got it from the awsome turbo squid)



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Finished Works and Works in Progress / odd head
« on: April 16, 2008, 07:46:16 am »
i made a head out of boredom,tell me on a scale of 1-10 how good is it,i give myself a 2/10


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General Anim8or Forum / assistance needed..
« on: April 13, 2008, 09:04:07 pm »
hey,i was wondering where to find good human head ref images,written edge looping tutorial,etc. for making a realistic human head besides this link http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

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General Anim8or Forum / couple Q's
« on: March 20, 2008, 03:21:50 pm »
what do you categorize as low poly (o-1000,500-600 etc.)?

how does one start a poll?

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Finished Works and Works in Progress / cauldron
« on: March 14, 2008, 02:41:21 pm »
hey peoplezez i was working on a cauldron and i like how it turned out.



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General Anim8or Forum / just a thought
« on: March 12, 2008, 03:52:08 pm »
hey this thought smashed into my forehead (like that ball at the baseball stadium,but enough of that....) can you make mods for pc games in anim8or? i was wondering because it would be awsome to run around as charlie brown in gta vice city.

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General Anim8or Forum / an8ion fulcrum ?
« on: March 05, 2008, 05:32:14 pm »
is it possible to make a model look like it bends w/o adding a fulcrum (like in the robin tut)?


i think i posted this somewhere else but if not it's right here



maroon

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General Anim8or Forum / frame speed.
« on: February 18, 2008, 02:04:24 pm »
i get slightly irritated whenever i animate something because the frame speed for one second is about 2-3 seconds. please help.




1001010

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