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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Topics - Jaw Jaw

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General Anim8or Forum / .Obj failing to import
« on: January 10, 2013, 12:27:20 am »
I am trying to import an .obj into anim8tor, this object is a grass mesh made up of many flat, unconnected, triangular shapes.  This object has 151540 polygons. When I try to import this I get an error message saying "Error reading file." When I reduce the polygon count of the same object to 4820 it imports successfully. I am assuming this is because anim8or has a limitation to how complex a mesh it can import at one time and I was wondering if someone can confirm this.

Finished Works and Works in Progress / Blunderbuss
« on: March 27, 2011, 10:17:56 pm »
Here be a gun.

A blunderbuss, to be accuratish (It was sort of mix-and-match design wise).
It was meant for a game, but as that has gone metaphorically sideways I thought id share it here instead.

(Click on the images to make them larger)

And just in case you cant quite make out the inscription because of quality. It reads: Window Maker.
Because due to its rather large octagon-shaped caliber, a window is what it makes, in the bodies of wooden dummy, paper targets and other non-living, indifferent, non-carbon/silicon based groups of matter.


General Anim8or Forum / translucent
« on: August 12, 2008, 06:44:41 pm »

What is the best way to make something look translucent?

Finished Works and Works in Progress / The happy knight
« on: March 31, 2008, 02:11:27 am »
Here is a knight i made, i was thinking of making a short video with him as The Hero!

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