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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - mrussum

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General Anim8or Forum / Project Opportunity
« on: October 29, 2009, 02:44:56 pm »
I've been toying around with Anim8or for a couple days now and I've found it capable of doing what I need it to do. But game development is my thing, not animation. I'm in the early stages of developing a fighting game and need help with the actual character. I'm looking for someone willing to help me by skinning a model of my character to a skeleton as acurately as possible. For anyone willing to help me with this project, I will send you the model of my character in .3ds format. When the project is finished, your work will be credited obviously.

Just a few parameters:

-The Skeleton must control as much of the character as possible.. down to the fingers (not the toes though :P)
- The basic structure I'm looking for is a "spine" bone with collar and hip bones connected to it, and a neck bone that controls the whole head. The apendage bones will be children of the hips and collar bones.. and so on.



..For a bored animator looking for a quick project.

Those interested respond with their email and i'll send you the .3ds model

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General Anim8or Forum / Skeleton issue
« on: October 27, 2009, 07:52:46 pm »
Hi.
So I've built an entire skeleton only to find out that you can only skin an object to the children of the bone you attach the object to. Heres an explanation of my project in more detail.

I have a downloaded model of a man i'm using for my object. I have built a skeleton to that model. I am trying to skin the whole object to the entire skeleton. but the hip and spine bones are both children of the root bone, so when I go to skin the object, which is currently attached to the spine bone, I can only skin it to the upper half of the skeleton. Same issue when I attach it to one of the hip bones... only able to skin it to the leg built of the that hip bone.

To some things up I have two questions.

1. Is there anyway I can attach an object to the root bone or..

2. can i reattach the bottom ends of the spine and hip bones to the end of another bone...

any other ways to solve this besides going back and doing the whole lower half again would be much appreciated

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General Anim8or Forum / Help with viewing problems!!!
« on: October 27, 2009, 02:17:41 pm »
To start off... I'm very new to this software.  I had been making this skeleton for hours but need to rotate the view to edit it from another angle. I had been having trouble with this until discovered the arc rotator thing. I activated it at with the quick flick of my mouse, the skeleton I had been working on disappeared somewhere far away in the 3d workspace. Is there an easy way to find it?!!!

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