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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Topics - Kunihiko

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Hello everyone,
I made a post years back about this, but so much has changed since then (even the name of the project is different), so I decided to make a new thread for it.
My new game "Vanguard Knights" has finally been completed. It's now available on steam here:
https://store.steampowered.com/app/652890/Vanguard_Knights/?fbclid=IwAR1UZ0URvmlAZUmljyLezJdKlNR8uiXONOMpDy6Mf5CSPkqDXgqZ47rcnIk


Every single 3D model for this game was created using Anim8tor.
I started learning Anim8tor when I was in 10th grade in 2006. I'm out of college now and still find Anim8tor the most comfortable program to use for creating 3D models :).
I spent my whole life learning how to create video games. And, with the exception of a few 3D assets, I created nearly all the 3D models, programming, and music for the game.

If you're interested in seeing how the game was created you can visit this YouTube channel where I go over the inner workings of the game here:
[/youtube]
Here you'll find notes, design philosophies, animations, and the soundtrack for the project.

Aside from that, please feel free to ask me anything related to the game or how anim8tor was used to model for it. I have quite a few years of modeling experience, so I'd be happy to share some insight if you're curious.

This is a bit of a side note, but I am hoping to pay back as much of my student loans as possible with this project. So if you or anyone you know may be interested in the game, please try it out or share the link with them. It would really help me out and mean the world to me. Also, for the next two weeks it will be on sale. So, this is a good time to get it at a discount if you're interested.
It might not be perfect, but it has a whole lot of heart and time put into it, so please enjoy :)

Thank you so much for your time everyone!
And, a special thanks to Steve Glanville for making Anim8tor. This project wouldn't have happened if he didn't make this little program so intuitive and easy to learn.

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Hi everyone.

It's nice to be here again. I've been using Anim8tor to 3D model ever since I found it in 2008. It's by far the easiest and most sensical program for 3D modeling in my opinion. Over the years I started to learn how to make video games. I finally have a few trailers up for my latest project and am currently trying to get steam greenlight. Every 3D model in the trailer/game is made in Anim8tor. I think it's one of the few games that is. I'm hoping that in the future people learn that Anim8tor can be used to make really nice/cool things as well and not just cute things.

Enjoy the trailer:


And if you can, please share/support so we can get greenlit on steam here:
http://steamcommunity.com/sharedfiles/filedetails/?id=933654143

Thank you so much for your time, I hope you guys like what you see :)

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General Anim8or Forum / Anim8tor wont work on new computer
« on: December 03, 2009, 11:19:29 pm »
Windows 7, 64 bit,  HP pavilion dm3 notebook PC, genuine inter(R) CPU.
500 gigs hardrive, 4 gigs ram

None of the anim8tor versions work.  I've tried .95 and the latest one .97. 

Running as administrator doesn't seem to do anything, after clicking on the icon, the mouse goes busy and then nothing happens. 

Any Ideas?  I got Maya to compensate for no anim8tor, but...anim8tor is soooo much more easy to use, I'd rather use anim8tor. 


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General Anim8or Forum / Program/methode for UV maping?
« on: May 24, 2008, 04:44:32 pm »
Whats a program/method i could use to UV map my obj without using UV-discontinuation? like i want my map to always be consistant transit smoothly from left to right/ top to bottum, because im using U3D to make a game, and when i have UV-discontinuation then it creates creases on the model where it discontinues.


thanks in advanced.

5
General Anim8or Forum / Model weight painting
« on: January 26, 2008, 09:22:43 pm »
I was trying to use weights for bone limits, and it ended up so funky...



as you can see, there are a few poity areas, and the changes are very sharp, obviasly im doing something wrong

how am i supposed to paint it?

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