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Topics - JunkerKun

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General Anim8or Forum / Backface culling?
« on: January 02, 2015, 07:33:18 pm »
Is there any way to enable this thing?

General Anim8or Forum / Extrude by value?
« on: October 05, 2014, 03:21:04 pm »
Is there a way to extrude faces by some value?
I need to extrude several models by the same value and I couldn't find that function.

General Anim8or Forum / Better shoulder deformation?
« on: September 10, 2014, 02:19:43 pm »
Hey there. I have a problem that is, I think, called "candy wrap effect". When I rotate a shoulder bone the skin gets wrapped around it. I haven't found a good solution yet. Maybe someone here has ideas?

The second screenshot shows the problem and the first one shows my rig (oh God, it's a baaaaad rig).

General Anim8or Forum / Using bone as parent in Scene mode?
« on: August 20, 2014, 02:28:19 pm »
Is it posiible to attach an object to a bone in the scenes editor? Because making another figure just to add an object in character's hand looks... inconvenient to me.

General Anim8or Forum / Problems with converting to ms3d
« on: January 30, 2014, 07:37:56 am »
When I try to convert the sequence to MS3D by using ani2pov, I get this:

When it should be like this:

Has someone met this problem before?

I mean, I know there is a built-in tool to edit UV map but I need to use UV Mapper. What if I need to change it after I already rigged the mesh? Is there a way to save the rig and reload the model?

General Anim8or Forum / Moving the whole skeleton up and down?
« on: December 10, 2013, 01:34:02 pm »
So, is that possible?
I mean, I can't make the character to move up and down in the sequence editor. I don't really want to make that in the scene editor, since it would take a lot longer that usual (having a character to move up and down as it walks in the sequence itself and then just moving the character on the plane) and would be very inconvenient. At least for me.

General Anim8or Forum / How to invert a face?
« on: December 10, 2013, 11:49:29 am »
Well, the name of the topic says it all. Is there a way to invert a face? Not just a normal, but a whole face.

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