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« on: April 02, 2011, 02:02:57 pm »
1. Bone-Splitting: I think that just in case someone has figured out that they want to skin a bone or has just found out how to skin a bone, but only has one bone and too many bone descendants, that bone can be split to make it into more bones. For example, a bone of a 10.000 length can be split into two bones of 5.000 lengths, three bones of 3.333 length, or four bones of 2.500 length.
2. Visibility Keys: Sometimes there are bones or objects in front of others, causing the ones in the back to go unselected. Even though there's a hide option for objects, there should be a visibility tool or key for bones. For example, a person might be in Camera View and want to select the eye bone, but the bone for the glasses could be in the way. That person can click on the glasses bone and press a key to hide it (I'm thinking the letter 'i'), select the eye bone, do what needs to be done, and then press the letter 'v' to undo the last invisibility that was made (In this case, the glasses bone). If someone wants to undo all of the invisibilities, they can go to the edit menu and click "Show All".